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Arts (Culture)

Legacy Content

Source Kingmaker Adventure Path pg. 522
Arts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments.

Arts Trained Actions

Related Feats

To see a list of Feats related to Arts, click here.

Arts Untrained Actions

Craft Luxuries

Downtime Leadership 
Source Kingmaker Adventure Path pg. 522
You encourage your artisans to craft luxury goods and may even aid them in this pursuit. Roll 1 Resource Die and spend RP equal to the result. Then attempt a basic check.

Critical Success Your artisans exceed expectations and craft extravagant goods. Gain 1d4 Luxury Commodities.
Success Your artisans produce some delightful goods. Gain 1 Luxury Commodity.
Failure Your artisans fail to produce anything noteworthy.
Critical Failure Your artisans not only fail to produce anything noteworthy, but some took advantage of the opportunity to push their own agendas or earn more for themselves by selling to underground markets. Increase one of your Ruins by 1.

Arts Trained Actions

Create a Masterpiece

Downtime Leadership 
Source Kingmaker Adventure Path pg. 522
You encourage your kingdom's artists to create and display a masterful work of art to bolster your kingdom's reputation. Attempt a basic check; the result affects either Fame or Infamy (depending on the type of kingdom you're running). Create a Masterpiece may be attempted only once per Kingdom turn regardless of the number of leaders pursuing activities.

Critical Success Gain 1 Fame or Infamy point immediately, and at the start of your next Kingdom turn, gain 1 additional Fame or Infamy point. Immediately roll 2 Resource Dice. Gain RP equal to the result.
Success Gain 1 Fame or Infamy point immediately.
Failure Your attempt to create a masterpiece fails.
Critical Failure Not only does your attempt to create a masterpiece fail, it does so in a dramatic and humiliating way. Lose 1 Fame or Infamy point; if you have no Fame or Infamy points to lose, instead gain 1d4 Unrest.