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PFS StandardLiving Lodestone

This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up in its powerful magnetic field.

Recall Knowledge - Elemental (Arcana, Nature): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Living LodestoneCreature 6

Small Elemental Metal 
Source Rage of Elements pg. 155 2.0
Perception +14; darkvision
Skills Athletics +15
Str +5, Dex +3, Con +4, Int +0, Wis +4, Cha +4
AC 23; Fort +14, Ref +13, Will +16
HP 95; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5
Magnetic Field (aura, metal, primal) 60 feet. A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned. Each creature within the aura that is wielding a metallic weapon, wearing metallic armor, or made partially or entirely out of metal is subject to an effect determined by the lodestone's current polarity.
  • Negative An affected creature is pushed 5 feet away from the lodestone at the start of each of its turns, and it treats each square in the aura as difficult terrain when moving closer to the lodestone. Unattended metal objects in the aura of 2 Bulk or less are pushed just outside the aura.
  • Positive An affected creature is pulled 5 feet toward the lodestone at the start of each of its turns, and it treats each square in the aura as difficult terrain when moving farther from the lodestone. Unattended metal objects in the aura of 2 Bulk or less are pulled adjacent to the lodestone.
Electromagnetic Disruption When living lodestone takes electricity damage, they automatically reverses polarity.
Speed 20 feet; hover
Melee [one-action] jolt +15 [+10/+5], Damage 2d6+8 electricityRanged [one-action] hurled metal object +13 [+8/+3] (magical, primal, range increment 60 feet), Damage 2d10+7 bludgeoning, piercing, or slashing (depending on object)Hover A living lodestone floats above the ground high enough to ignore all difficult terrain and greater difficult terrain on the ground.Magnetic Disarm [one-action] (primal) The living lodestone attempts to Disarm a metal weapon from a creature within its magnetic field. On a critical success, the weapon is either pushed to just outside the aura if the polarity is negative or is pulled to the lodestone and sticks to it if the polarity is positive. An item stuck to the lodestone can be wrenched free with an Interact action.Reverse Polarity [two-actions] The living lodestone switches the polarity of its magnetic field from positive to negative, or vice versa. Each creature affected by the lodestone's aura falls prone unless it succeeds at a DC 21 Reflex save. The lodestone can't Reverse Polarity again for 1d4 rounds.

Sidebar - Treasure and Rewards Lodestone Loot

The cyclone of metallic objects constantly orbiting a living lodestone often contains items of value, ranging from simple coinage and bits of precious metal to long-lost weapons, jewelry, and sometimes even enchanted metal trinkets. The lodestone itself has no concept of the value of such things, and is just as likely to fling one of these valuable items at a foe as it is any other object.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153 2.0
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.