
Surface Tension [one-action] Feat 6Uncommon Magus Water Source Rival Academies pg. 83Prerequisites Resurgent Maelstrom Hybrid StudyRequirements You’re wielding a broken weapon.
You encase the pieces of your broken weapon together with water you pull from the surrounding environment. The weapon’s broken condition is temporarily suppressed, and the weapon deals an additional amount of bludgeoning damage equal to twice the number of weapon damage dice; this damage can’t be changed to any other type. The weapon also gains the deadly d8 trait; if the weapon already had the
deadly trait, the damage die increases by one step or to d8, whichever is higher. The first time you use this weapon to Spellstrike or get a critical success on an attack with it, the weapon is completely destroyed.
If the weapon has a Hardness greater than your level, or if it’s an artifact, cursed item, or other item that’s difficult to break or destroy, it is not destroyed, and this ability only lasts until the end of your turn.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat (Player Core 437) usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.