All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Dust Bunny Swarm

Dust bunnies in particular are prone to swarming. This can occur when a large number are left alone for a long period of time and are then disturbed by adventurers or a returning wizard. Other times, a singular dust bunny familiar grows in such numbers (and they will rapidly reproduce!) that a wizard cannot hope to keep them all placated with food and attention. In this situation, they will unionize in rebellion against their master.

It is paramount that you do not allow a dust bunny to multiply, for once a swarm has formed, they are nigh impossible to get rid of. While relatively easy to disperse and unlikely to kill anyone, they will re-form within the week unless the area is immaculately cleaned.

Recall Knowledge - Construct (Arcana, Crafting): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Dust Bunny SwarmCreature 1

Rare Large Construct Swarm 
Source Foolish Housekeeping and Other Articles
Perception +7
Skills Arcana +3, Athletics +3, Stealth +7
Str +0, Dex +2, Con +0, Int -4, Wis +0, Cha +2
AC 13; Fort +7, Ref +5, Will +3
HP 16; Immunities bleed, death effects, disease, doomed, drained, fatigued, grappled, healing, nonlethal attacks, paralyzed, poison, precision, prone, restrained, sickened, spirit, swarm mind, unconscious, vitality, void; Resistances physical 6 (except bludgeoning); Weaknesses area damage 4, splash damage 4
Cloud of Allergens [reaction] Trigger The swarm rolls initiative; Effect The dust bunnies stir, kicking up a cloud in a 15-foot burst centered on the swarm that lasts for 1 minute. Creatures who enter or start their turn in this cloud must attempt a DC 16 Fortitude save or take a –1 circumstance penalty to skill checks that have the concentration trait and all Perception checks as their sensory organs become impaired.Dust to Dust When a dust bunny swarm is destroyed, it re-forms after 2d4 days in the area in which it was destroyed unless the location has been significantly cleaned of all dust and debris.
Speed 30 feet
Pummeling Dust [one-action] Each enemy in the swarm's space takes 1d6 bludgeoning damage with a DC 16 basic Reflex save. A creature that fails its save cannot use reactions for 1 round as they sneeze uncontrollably.