General Hazards | Adventure-Specific Hazards | Weather Hazards


Blood-Soaked SoilHazard 0

Legacy Content

Haunt 
Source Book of the Dead pg. 64
Complexity Simple
Stealth DC 16 (trained) to smell blood
Description The blood of those who died in the area bubbles up from the earth, soaking the soil and turning it into a bloody morass.
Disable DC 18 Diplomacy or Occultism (trained) to settle the spirits or DC 19 Religion (trained) to bless the area
Seep Blood [reaction] (divine, earth, necromancy) Trigger A creature enters the area; Effect Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a DC 16 Reflex save, or they become immobilized until they can Escape (DC 16).
Reset 1 day