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Forge-Spurned

Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned. Forge-spurned look like dwarves with pupilless eyes and leathery flesh, and with their hair and beard made of smoke and fire—newly formed forge-spurned can almost be mistaken for living creatures as a result. The longer forge-spurned exist, the more skeletal and fiery their visage becomes; those who have existed for centuries or more often look as if they have skulls for faces and fire for hair.

Recall Knowledge - Undead (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Forge-SpurnedCreature 5

Legacy Content

Uncommon LE Medium Fire Undead 
Source Crown of the Kobold King pg. 119, Pathfinder #148: Fires of the Haunted City pg. 83
Perception +11; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +14, Crafting +14, Droskar Lore +12
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +0
Items soul chain, warhammer
AC 22; Fort +15, Ref +9, Will +11
HP 75 (eternal damnation, negative healing); Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 5
Eternal Damnation (divine, necromancy) As long as their soul chain remains intact, a forge-spurned can't be truly destroyed. They rise again fully healed at the next sundown, even if their physical body was destroyed.Searing Heat (fire) A creature who touches a forge-spurned (including by Grappling them or hitting them with an unarmed attack) takes 2d6 fire damage with a DC 21 basic Reflex save.
Speed 20 feet
Melee [one-action] soul chain +15 [+10/+5] (disarm, trip), Damage 2d8+5 slashing plus 1d6 fireMelee [one-action] warhammer +14 [+9/+4] (shove), Damage 1d8+7 bludgeoningForge Breath [two-actions] (divine, evocation, fire) The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature who fails its save is also blinded for 1 minute. Creatures within the cloud are concealed, though not from the forge-spurned. The forge-spurned can't use Forge Breath again until they've used Inflate Bellows.Inflate Bellows [two-actions] Requirements The forge-spurned has used Forge Breath; Effect The forge-spurned draws a massive breath to refill their emptied lungs, enabling them to use Forge Breath again.Soul Chain (divine, fire, necromancy) If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature's corpse, they can bind the creature's soul into a soul chain (as bind soul) with a day of work at a forge and a successful DC 20 Crafting check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10).

Sidebar - Additional Lore Haunted Forges

Forge-spurned are often encountered near abandoned forges, and the presence of these undead dwarves can infest that forge with an ever-burning fire. Such “haunted” forges burn without the need for fuel, though they extinguish automatically when their forge-spurned source is destroyed.

Sidebar - Treasure and Rewards Soul Chains

A forge-spurned wields a soul chain: a cursed +1 striking flaming spiked chain. Any other creature that has a soul chain must succeed at a DC 22 Will save each day at sundown or transform into a forge-spurned permanently. A forge-spurned stops at nothing to retrieve its soul chain if it’s lost.