Animal Companion
|
|
Core Rulebook
|
Common
|
Druid, Ranger
| 1 |
[Druid] animal order
|
You gain the service of a young animal companion that travels with you.
|
—
|
Fire Lung
|
|
Secrets of Magic
|
Common
|
Druid
| 1 |
flame order
|
A lifetime of proximity to flames has inured your lungs and eyes to smoke.
|
—
|
Leshy Familiar
|
|
Core Rulebook
|
Common
|
Druid
| 1 |
leaf order
|
You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.
|
—
|
Reach Spell
|
|
Advanced Player's Guide
|
Common
|
Bard, Cleric, Concentrate, Druid, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 1 |
—
|
You can extend your spells’ range.
|
—
|
Shore Step
|
|
Secrets of Magic
|
Common
|
Druid
| 1 |
wave order
|
The shallows and tide pools have always called to you and let you pass unhindered.
|
—
|
Steadying Stone
|
|
Secrets of Magic
|
Common
|
Druid
| 1 |
stone order
|
The earth has taught you how to remain unyielding and firm.
|
—
|
Storm Born
|
|
Core Rulebook
|
Common
|
Druid
| 1 |
storm order
|
You are at home out in the elements, reveling in the power of nature unleashed.
|
—
|
Verdant Weapon
|
|
Advanced Player's Guide
|
Common
|
Druid, Exploration
| 1 |
—
|
You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.
|
—
|
Widen Spell
|
|
Advanced Player's Guide
|
Common
|
Druid, Manipulate, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 1 |
—
|
You manipulate the energy of your spell, causing it to spread out and affect a wider area.
|
—
|
Wild Shape
|
|
Core Rulebook
|
Common
|
Druid
| 1 |
wild order
|
You are one with the wild, always changing and adapting to meet any challenge.
|
—
|
Call of the Wild
|
|
Core Rulebook
|
Common
|
Druid
| 2 |
—
|
You call upon the creatures of nature to come to your aid.
|
—
|
Enhanced Familiar
|
|
Dark Archive
|
Common
|
Druid, Magus, Sorcerer, Thaumaturge, Witch, Wizard
| 2 |
a familiar
|
You infuse your familiar with additional primal energy, increasing its abilities.
|
—
|
Order Explorer
|
|
Core Rulebook
|
Common
|
Druid
| 2 |
—
|
You have learned the secrets of another druidic order.
|
—
|
Poison Resistance
|
|
Core Rulebook
|
Common
|
Alchemist, Druid
| 2 |
—
|
Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.
|
—
|
Cryptic Spell
|
|
Dark Archive
|
Common
|
Concentrate, Druid, Manipulate, Metamagic
| 4 |
—
|
You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.
|
—
|
Elemental Summons
|
|
Advanced Player's Guide
|
Common
|
Druid
| 4 |
—
|
You can call the four elements to you.
|
—
|
Fire Resistance
|
|
Secrets of Magic
|
Common
|
Druid
| 4 |
flame order
|
Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.
|
—
|
Form Control
|
|
Core Rulebook
|
Common
|
Druid, Manipulate, Metamagic
| 4 |
Strength 14; Wild Shape
|
With additional care and effort, you can take on an alternate form for a longer period of time.
|
—
|
Irezoko Tattoo
|
—
|
Absalom, City of Lost Omens
|
Uncommon
|
Bard, Champion, Cleric, Druid, Magus, Monk, Oracle, Psychic, Ranger, Sorcerer, Summoner, Witch, Wizard
| 4 |
expert in Arcana or Occultism
|
Your face bears an intricate magical tattoo known as the irezoko, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.
|
—
|
Leshy Familiar Secrets
|
|
Advanced Player's Guide
|
Common
|
Druid
| 4 |
leaf order
|
The leaf order's secrets allow your familiar to take advantage of its leshy form.
|
—
|
Mature Animal Companion (Druid)
|
|
Core Rulebook
|
Common
|
Druid
| 4 |
Animal Companion
|
Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.
|
—
|
Natural Swimmer
|
|
Secrets of Magic
|
Common
|
Druid
| 4 |
wave order
|
Water flows around you, letting you cut through the waves as if born to it.
|
—
|
Order Magic
|
|
Core Rulebook
|
Common
|
Druid
| 4 |
Order Explorer
|
You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.
|
—
|
Sheltering Cave
|
|
Secrets of Magic
|
Common
|
Conjuration, Druid, Earth, Exploration, Primal
| 4 |
stone order
|
You spend 10 minutes communing with spirits of earth and stone, requesting shelter.
|
—
|
Thousand Faces
|
|
Core Rulebook
|
Common
|
Druid
| 4 |
Wild Shape
|
Your form is as mutable as the weather, changing to meet your whim.
|
—
|
Woodland Stride
|
|
Core Rulebook
|
Common
|
Druid
| 4 |
leaf order
|
You can always find a path, almost as if foliage parted before you.
|
—
|
Advanced Elemental Spell
|
|
Secrets of Magic
|
Common
|
Druid
| 6 |
flame order, stone order, storm order, or wave order
|
Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.
|
—
|
Current Spell
|
|
Advanced Player's Guide
|
Common
|
Abjuration, Concentrate, Druid, Metamagic
| 6 |
—
|
As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.
|
—
|
Green Empathy
|
|
Core Rulebook
|
Common
|
Druid
| 6 |
leaf order
|
You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.
|
—
|
Insect Shape
|
|
Core Rulebook
|
Common
|
Druid
| 6 |
Wild Shape
|
Your understanding of life expands, allowing you to mimic a wider range of creatures.
|
—
|
Steady Spellcasting
|
|
Dark Archive
|
Common
|
Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Witch, Wizard
| 6 |
—
|
You don’t lose spells easily.
|
—
|
Storm Retribution
|
|
Core Rulebook
|
Common
|
Druid
| 6 |
storm order; tempest surge order spell
|
You lash out, directing a burst of storming fury toward a creature that has harmed you.
|
—
|
Can't you See?
|
|
Dark Archive
|
Common
|
Druid, Ranger
| 8 |
expert in Stealth and trained in Occultism
|
The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.
|
—
|
Deimatic Display
|
|
Advanced Player's Guide
|
Common
|
Druid
| 8 |
trained in Intimidation
|
Imitating animal threat displays, you make yourself appear larger and more imposing.
|
—
|
Eerie Environs
|
|
Dark Archive
|
Common
|
Druid, Ranger
| 8 |
trained in Intimidation and Stealth
|
The natural world can be scary to those not used to it—and you make it scarier still.
|
—
|
Eerie Traces
|
|
Dark Archive
|
Common
|
Concentrate, Druid, Exploration, Move, Ranger
| 8 |
trained in Intimidation and Survival
|
The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.
|
—
|
Ferocious Shape
|
|
Core Rulebook
|
Common
|
Druid
| 8 |
Wild Shape
|
You have mastered the shape of ferocious dinosaurs.
|
—
|
Fey Caller
|
|
Core Rulebook
|
Common
|
Druid
| 8 |
—
|
You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.
|
—
|
Fiery Retort
|
|
Secrets of Magic
|
Common
|
Druid, Evocation, Fire
| 8 |
flame order
|
Ignoring your pain, you sear your attacker with a wave of flame.
|
—
|
Forgotten Presence
|
|
Dark Archive
|
Uncommon
|
Druid
| 8 |
—
|
The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.
|
—
|
Incredible Companion (Druid)
|
|
Core Rulebook
|
Common
|
Druid
| 8 |
Mature Animal Companion (Druid)
|
Your animal companion continues to grow and develop.
|
—
|
Soaring Shape
|
|
Core Rulebook
|
Common
|
Druid
| 8 |
Wild Shape
|
Wings free you from the shackles of the ground below.
|
—
|
Wind Caller
|
|
Core Rulebook
|
Common
|
Druid
| 8 |
storm order
|
You bid the winds to lift and carry you through the air.
|
—
|
Eerie Proclamation
|
|
Dark Archive
|
Uncommon
|
Auditory, Concentrate, Curse, Druid, Linguistic, Manipulate, Necromancy, Primal, Ranger
| 10 |
expert in Occultism and Survival
|
You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.
|
—
|
Elemental Shape
|
|
Core Rulebook
|
Common
|
Druid
| 10 |
Wild Shape
|
You understand the fundamental elements of nature such that you can imbue them into your body.
|
—
|
Harden Flesh
|
|
Secrets of Magic
|
Common
|
Druid, Earth
| 10 |
stone order
|
You fortify your skin with minerals drawn from earth and stone.
|
—
|
Healing Transformation
|
|
Core Rulebook
|
Common
|
Druid, Metamagic
| 10 |
—
|
You can take advantage of shapechanging magic to close wounds and patch injuries.
|
—
|
Overwhelming Energy
|
|
Core Rulebook
|
Common
|
Druid, Manipulate, Metamagic, Sorcerer, Wizard
| 10 |
—
|
You alter your spells to overcome resistances.
|
—
|
Plant Shape
|
|
Core Rulebook
|
Common
|
Druid
| 10 |
leaf order or Wild Shape
|
You can take the form of a plant creature.
|
—
|
Pristine Weapon
|
|
Advanced Player's Guide
|
Common
|
Druid
| 10 |
Verdant Weapon
|
Your verdant weapon can cut through the resistances of magical creatures.
|
—
|
Side by Side (Druid)
|
|
Core Rulebook
|
Common
|
Druid
| 10 |
Animal Companion
|
You and your animal companion fight in tandem, distracting your foes and keeping them off balance.
|
—
|
Dragon Shape
|
|
Core Rulebook
|
Common
|
Druid
| 12 |
Soaring Shape
|
You can take on the form of some of the world’s most fearsome creatures.
|
—
|
Green Tongue
|
|
Core Rulebook
|
Common
|
Druid
| 12 |
Green Empathy
|
You share a special kinship with all things green and living.
|
—
|
Necromantic Deflection
|
|
Knights of Lastwall
|
Uncommon
|
Champion, Druid
| 12 |
—
|
You imbue your shield with life-giving energy to deflect harmful necromantic magic.
|
—
|
Pesh Skin
|
|
Pathfinder #149
|
Uncommon
|
Druid, Morph
| 12 |
—
|
Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.
|
Age of Ashes
|
Primal Focus
|
|
Core Rulebook
|
Common
|
Druid
| 12 |
—
|
Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.
|
—
|
Primal Summons
|
|
Core Rulebook
|
Common
|
Druid
| 12 |
Call of the Wild
|
Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.
|
—
|
Purifying Spell
|
|
Secrets of Magic
|
Common
|
Concentrate, Druid, Metamagic, Water
| 12 |
wave order
|
You purify the water within a creature's body to cleanse them of illness.
|
—
|
Wandering Oasis
|
|
Advanced Player's Guide
|
Common
|
Druid
| 12 |
master in Survival
|
You're surrounded by soothing energy.
|
—
|
Bizarre Transformation
|
|
Dark Archive
|
Common
|
Druid, Manipulate, Metamagic
| 14 |
Wild Shape
|
The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.
|
—
|
Reactive Transformation
|
|
Advanced Player's Guide
|
Common
|
Druid
| 14 |
Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape
|
You transform reflexively when in danger.
|
—
|
Sow Spell
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Druid, Metamagic
| 14 |
—
|
You fold your spell into a seed.
|
—
|
Specialized Companion (Druid)
|
|
Core Rulebook
|
Common
|
Druid
| 14 |
Incredible Companion (Druid)
|
Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.
|
—
|
Timeless Nature
|
|
Core Rulebook
|
Common
|
Druid
| 14 |
—
|
With primal magic sustaining you, you cease aging.
|
—
|
Verdant Metamorphosis
|
|
Core Rulebook
|
Common
|
Druid
| 14 |
leaf order
|
You transform into a plant version of yourself.
|
—
|
Effortless Concentration
|
|
Secrets of Magic
|
Common
|
Bard, Druid, Sorcerer, Summoner, Witch, Wizard
| 16 |
—
|
You can maintain a spell with hardly a thought.
|
—
|
Impaling Briars
|
|
Core Rulebook
|
Common
|
Druid
| 16 |
leaf order
|
You can fill an area with devastating briars that impale and impede your foes.
|
—
|
Monstrosity Shape
|
|
Core Rulebook
|
Common
|
Druid
| 16 |
Wild Shape
|
You can transform into a powerful magical creature.
|
—
|
Invoke Disaster
|
|
Core Rulebook
|
Common
|
Druid
| 18 |
Wind Caller
|
You can invoke nature’s fury upon your foes.
|
—
|
Perfect Form Control
|
|
Core Rulebook
|
Common
|
Druid
| 18 |
Form Control; Strength 18
|
Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely.
|
—
|
Primal Aegis
|
|
Advanced Player's Guide
|
Common
|
Druid
| 18 |
—
|
You surround yourself with a thick field of protective primal energy.
|
—
|
Primal Wellspring
|
|
Core Rulebook
|
Common
|
Druid
| 18 |
Primal Focus
|
Your reservoir of Focus Points is a deep wellspring.
|
—
|
Apex Companion
|
|
Pathfinder #150
|
Uncommon
|
Druid
| 20 |
Animal Companion
|
Gain the apex companion focus spell.
|
Age of Ashes
|
Heart of the Kaiju
|
|
Pathfinder #168
|
Uncommon
|
Druid
| 20 |
Monstrosity Shape
|
Witnessing the might of a kaiju up close awoke a new ferocity within you.
|
Fists of the Ruby Phoenix
|
Hierophant's Power
|
|
Core Rulebook
|
Common
|
Druid
| 20 |
—
|
You have entwined yourself with the natural world, and its full power flows through you.
|
—
|
Leyline Conduit
|
|
Core Rulebook
|
Common
|
Concentrate, Druid, Manipulate, Metamagic
| 20 |
—
|
You can cast your spells effortlessly by tapping into the leylines of the world.
|
—
|
True Shapeshifter
|
|
Core Rulebook
|
Common
|
Concentrate, Druid
| 20 |
Dragon Shape; Wild Shape
|
You transcend the limitations of form.
|
—
|
Verdant Presence
|
|
Pathfinder #156
|
Uncommon
|
Druid
| 20 |
—
|
The life-giving properties of the aeon orbs flourish within you.
|
Extinction Curse
|