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Intellect Assemblage

Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness.

Recall Knowledge - Construct (Arcana, Crafting): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Intellect AssemblageCreature 18

Legacy Content

Rare N Medium Construct 
Source Pathfinder #186: Ghost King's Rage pg. 80
Perception +29; thoughtsense 100 feet, no vision
Languages Common; telepathy 100 feet; tongues
Skills Athletics +35, Bardic Lore +31, Occultism +31
Str +10, Dex +5, Con +6, Int +5, Wis +3, Cha -3
Bardic Lore Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic.
Thoughtsense (divination, mental, occult) The intellect assemblage senses all non-mindless creatures at the listed range.
AC 41; Fort +33, Ref +30, Will +27
HP 335; Immunities death effects, disease, doomed, drained, emotion, fatigued, fear, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses meticulous
Fascinating Facets (aura, illusion, mental, visual) 20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 36 Will save or become fascinated with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait.Meticulous An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is slowed 1 for 1d4 rounds as they sift through the new information.
Speed 40 feet
Melee [one-action] fist +34 [+29/+24] (magical), Damage 3d8-2+18 piercing plus 2d8 mental and invasive thoughtsRanged [one-action] memory shard +29 [+24/+19] (magical, range increment 60 feet), Damage 2d8-2+13 piercing plus 2d8-2 mental and invasive thoughtsOccult Innate Spells DC 39, attack +31 (-4 dmg); 3rd illusory disguise (at will), oneiric mire; 2nd blur; Cantrips (9th) ghost sound, telekinetic projectile; Constant (7th) tongues
Invasive Thoughts (enchantment, mental, occult) When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also confused for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.

Sidebar - Related Creatures The Flawed

Very rarely, intellect assemblages are created incidentally, usually in the aftermath of tragic accidents or catastrophes that result in the sudden and instantaneous death of numerous intelligent beings. The resulting intellect assemblages, often called “the Flawed” by their fellows, are capable of being emotional, compassionate, and introspective.