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PFS StandardHryngar Bombardier

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war. Hryngar bombardiers eagerly steal notes and secrets from their underlings, pushing their students to cut corners to produce results while gleefully pillaging the credit and profits. For those hryngar bombardiers who find themselves pressed into combat service, each thrown grenade represents a new opportunity to observe the suffering they inflict, before eagerly incorporating that data into their next experiment or innovation to create an even more terrible tool of torment.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Hryngar BombardierCreature 1

Medium Dwarf Hryngar Humanoid 
Source Monster Core pg. 202
Perception +4; darkvision
Languages Common, Dwarven, Sakvroth
Skills Acrobatics +6, Crafting +6, Occultism +6, Stealth +6, Survival +4
Str +1, Dex +3, Con +2, Int +3, Wis +1, Cha -1
Alchemical Grenades A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.
Items alchemist's toolkit, studded leather, warhammer
AC 18; Fort +7, Ref +8, Will +4; +2 status to all saves vs. magic
HP 20
Light Blindness
Speed 20 feet
Melee [one-action] warhammer +4 [-1/-6] (shove), Damage 1d8+1 bludgeoningRanged [one-action] alchemical grenade +8 [+3/-2] (range increment 20 feet, splash), Damage 1d6 acid, cold, or fire plus 1 persistent damage and 1 splash damage of the same typeOccult Innate Spells DC 17; 2nd blood vendetta, paranoia; Cantrips (1st) sigil
Quick Bombardier [one-action] The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.

All Monsters in "Hryngar"

NameLevel
Hryngar Bombardier1
Hryngar Sharpshooter0
Hryngar Taskmaster2

Hryngar

Source Monster Core pg. 202
Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subterranean homelands of other dwarves as their own. Long ago, hryngar leaders refused to venture to the surface along with their “cousins,” forsaking the Quest for Sky. An exiled dwarven deity named Droskar offered hryngars salvation from the horrors that beset them in the Darklands, offering them power, cunning, and knowledge in exchange for their unending servitude. Many hryngar believe that by working harder than their brethren, they can build a society far greater than anything under the sun, claiming unending riches from the planet's metallic veins in days of relentless toil.

Through Droskar's blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of Nar- Voth, and it's common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

Sidebar - Locations Hryngar Communities

In addition to the hryngar kingdoms in Nar-Voth, hryngar communities are found deep underground in the ruins of abandoned dwarven cities. Generations of hryngar occupation have resulted in the loss of dwarven history as the ashen honor their taskmaster deity by reworking traditional dwarven art into topics that elevate the exiled god. That the hryngars' predatory society seems incapable of achieving the heights of artistry mastered by their dwarven ancestors is a source of unending frustration.

Sidebar - Additional Lore Occult Traditions

Likely due to the pact their ancestors forged with Droskar, all hryngars have at least a few innate occult spells, the primary among them being the ability to shed the blood of any who harm them. This power heavily discourages violent retaliation against hryngars, though using it against a superior can bring harsh repercussions—unless the opportunity is capitalized on, and the hryngar who used their innate magic proves a more capable taskmaster.