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Greengripe BombardiersArmy 7

Rare Siege 
Source Kingmaker Adventure Path pg. 572
Scouting +13 (-2 adjustment)
Recruitment 28 (+5 adjustment); Consumption 2
Greengripe goblins (encounter site SH5) have built a mobile platform outfitted with a catapult-like flinging arm that can throw flammable debris.
AC 23 (-2 adjusment); Maneuver +12 (low); Morale +18 (high)
HP 6 (RT 3)
Melee dogslicers and torches +19 ( +1 adjustment)
Ranged burning debris +18 (5 shots)
Burning Weaponry (unique tactic) Unlike basic siege engine armies, Greengripe Bombardiers can make melee Strikes while engaged. When a Greengripe Bombardier scores a critical success on a Strike while taking the Battle action against an army (but not against a fortification), the army struck must make a successful Maneuver check against the Greengripe Bombardiers' Maneuver DC or take one additional point of damage from the goblins' burning weaponry.
Darkvision (unique tactic)
Explosive Defeat (unique tactic) When the Greengripe Bombardiers are defeated, their alchemical siege engine explodes. Any army engaged with the Greengripe Bombardiers must succeed at a Maneuver check against the Greengripe Bombardier's Maneuver DC or take 1 point of damage (2 points of damage on a critical failure). As long as the Greengripe Bombardiers aren't destroyed, their siege engine gear is rebuilt automatically once the army loses the defeated condition.