Mythic Callings | Mythic Feats | Mythic Destinies


History Of Violence [two-actions] Feat 14

Mythic Void 
Source War of Immortals pg. 107
Archetype Apocalypse Rider
Frequency once per 10 minutes
Prerequisites Apocalypse Rider Dedication

Your attacks bring with them echoes of previous battles, calling the unquiet victims of your most brutal acts to savage your opponents. Make a Strike. If this Strike hits, you deal additional void damage equal to your key attribute modifier to the target and all enemies within 30 feet. If your attack is a critical hit, you deal twice as much damage instead, and the target of your Strike takes persistent void damage equal to your key attribute modifier as your fallen foes attempt to drag the target into oblivion with them. This Strike counts as two attacks for calculating your multiple attack penalty.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Void:

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.

Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).