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Guardian Aluum

Aluum are metal and stone constructs created by the Pactmasters to aid in maintaining order in Katapesh. Each aluum can be controlled by a magical aluum charm, including the more powerful aluums that serve the favored agents of the Pactmasters as guardians. One such aluum attends Usilket at all times, unless he passes his guardian aluum charm to a PC to allow them the protection the construct affords.

Recall Knowledge - Construct (Arcana, Crafting): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Guardian AluumCreature 14

Legacy Content

Uncommon N Large Construct Mindless 
Source Pathfinder #191: The Destiny War pg. 93
Variant aluum
Perception +24; darkvision
Skills Athletics +28
Str +7, Dex +4, Con +5, Int -5, Wis +3, Cha -5
AC 36; Fort +27, Ref +26, Will +23
HP 230; Immunities bleed, disease, death effects, doomed, drained, fatigued, magic (see below), mental, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances 10 physical (except adamantine)
Aluum Antimagic Guardian aluums are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum the quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum slowed 1 until the end of its next turn instead of its normal effects.Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] fist +28 [+23/+18] (magical), Damage 3d12+2+13 bludgeoning plus paralyzing forceParalyzing Force (arcane, incapacitation, necromancy) A creature damaged by the aluum's fist Strike must succeed at a DC 35 Fortitude save or become paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls prone.Soul Shriek [two-actions] (arcane, auditory, evocation, mental, sonic) The aluum emits a keening wail in a 15-foot cone that deals 12d6 sonic damage (DC 35 basic Fortitude save). A creature that fails its save is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek again for 1d4 rounds.

All Monsters in "Aluum"

NameLevel
Aluum Enforcer10
Guardian Aluum13
Spiritbound Aluum16

Aluum

Source Pathfinder #149: Against the Scarlet Triad pg. 82
Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an aluum charm, a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.

Sidebar - Additional Lore Loyal City Servants

Retired Zephyr Guards are the most common soul donors bound within an aluum’s crystalline focus, typically agreeing to it early in their career in exchange for a higher salary.

Sidebar - Additional Lore Rogue Aluums

Although members of the Zephyr Guard stop at nothing to detain and destroy rogue aluums, several such renegade spiritbound aluums remain at large.

Daemon of Dogtown: Following the Silk Riots of 4303 AR, the Pactmasters dispatched this aluum to eliminate straggling instigators. It succeeded, but not before gaining sentience and enacting a 3-day string of murders. Although officials claim it was destroyed, the so-called Daemon of Dogtown’s body was never actually recovered, leading to rumors that it still haunts the outskirts of Katapesh.

Queen Halkuar: Assigned to protect a gnoll emissary from the Spotted Hide pack, this aluum failed to protect its charge from assassins. Instinctively, it bound the gnoll’s soul, assumed the fabricated persona of “Queen Halkuar,” and fled into the hinterlands. The queen is said to still wander the wastes in search of additional “packmates.”