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There is a Legacy version here.

PFS StandardKun

Hungry and resentful, the malevolent kuns are mythological fish monsters that dwell in the remotest, coldest depths of the ocean. These massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. Kuns remain as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental or driven more by spite than any physical need. Most kuns remain ignorant and uncaring, keeping themselves in the dark and disregarding any signs of life around them except to occasionally lash out when disturbed.

The kun hunts at the bottom of the cold, dark sea. But if shown the light of the sun, a kun begins to understand that it dwells within a different, bigger world. When flocks of birds or schools of fish cast their dappled shadows upon a kun, they might grow weary of their solitude or become curious about the realm above.

Recall Knowledge - Beast (Arcana, Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

KunCreature 14

Uncommon Gargantuan Aquatic Beast Cold Unholy 
Source Tian Xia World Guide pg. 289
Perception +27; darkvision, light blindness, wavesense 60 feet
Languages Thalassic; (can't speak any language)
Skills Acrobatics +25, Athletics +29, Intimidation +22, Survival +25
Str +8, Dex +4, Con +7, Int +1, Wis +5, Cha +4
AC 36; Fort +29, Ref +24, Will +23
HP 230; Resistances cold 10; Weaknesses holy 10
Spite [reaction] Trigger A creature within reach of the kun's tail uses an action to heal or help anyone else Effect The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.
Speed swim 40 feet
Melee [one-action] jaws +28 [+23/+18] (reach 15 feet), Damage 3d12+14 piercing plus Grab and heart of darknessMelee [one-action] tail +28 [+23/+18] (reach 20 feet, sweep), Damage 3d12+14 bludgeoningPrimal Innate Spells DC 32; 7th darkness (at will), wall of ice; 5th control water (at will)
Funnel [two-actions] (cold, primal, water) The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures take 10d8 cold damage and must attempt a DC 33 Fortitude save. The kun can't Funnel again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pulled 30 feet toward the kun.
Critical Failure The creature takes double damage and is pulled 60 feet toward the kun.
Heart of Darkness Whenever the kun makes a jaws Strike from within an area of darkness, their jaws deals an additional 2d6 spirit damage and gains the unholy trait.Swallow Whole [one-action] (attack) Huge, 3d12+7 bludgeoning, Rupture 30

Sidebar - Advice and Rules Change of Heart

In extremely rare circumstances and for their own mysterious reasons, a kun might sacrifice some of their power to undergo a permanent, onetime transformation. In a final dramatic act, the kun flings themself up and out of the ocean, allowing the sun to fully wash over them. In the process, the kun transforms from a hateful fish into a noble and curious bird called a peng