Mythic Callings | Mythic Feats | Mythic Destinies


Eternal Legend Dedication Feat 12

Uncommon Destiny Mythic 
Source War of Immortals pg. 127
Archetype Eternal Legend

As your renown as a fighter grows, your Calling comes to fruition. Almost nothing can keep you down. During your daily preparations, choose clumsy, drained, or enfeebled. For the remainder of the day, when you roll a success against an effect that would impose that condition on you, you get a critical success instead. In addition, anytime you gain the chosen condition, reduce its value by 1. You can change the chosen condition with a single action that has the concentrate trait.

Eternal Legend Dedication Leads To...

Death From Above, Demolishing Knockback, Earth To Heavens Strike, Exaltation Overwhelming, Fautless Defense, Fight Through Oblivion, Finish Their Story!, Immovable Object, Leaping Hedgehog Strike, Legend Of Combat, Living Epic, Mythic Weapon Specialization, Pierce The Eye, Scattering Shout, Terrifying Mien, Weft And Warp

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Destiny:

The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th- level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.