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Class Kits

Source Core Rulebook pg. 289 4.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.

Witch Kit

Source Player Core pg. 268 2.0
Price 1 gp, 8 sp, 2 cp; Bulk 2 Bulk, 5 light; Money Left Over 13 gp, 1 sp, 8 cp
Armor explorer's clothing
Weapons dagger, sickle, sling with 20 bullets
Gear adventurer's pack
Options cookware (1 gp), healer's toolkit (5 gp)