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Skeletal Knight

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Skeletal KnightCreature 9

Legacy Content

Uncommon NE Medium Mindless Skeleton Undead 
Source Pathfinder #183: Field of Maidens pg. 58
Perception +7; darkvision
Skills Acrobatics +18, Athletics +20
Str +6, Dex +4, Con +3, Int -5, Wis +0, Cha +0
Items +1 striking lance, full plate, steel shield (Hardness 5, 20 HP, BT 10)
AC 30; Fort +19, Ref +18, Will +16
HP 130 (negative healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Attack of Opportunity [reaction] Shield Block [reaction]
Speed 20 feet
Melee [one-action] lance +22 [+17/+12] (deadly d8, jousting d6, magical, reach 10 feet), Damage 2d8+2+12 piercingMelee [one-action] claw +22 [+18/+14] (agile, finesse), Damage 2d4+2+12 slashingLancer The skeletal knight uses a lance in one hand, even when it isn't mounted. If the skeletal knight critically hits a creature with its lance Strike, the target is clumsy 1 until the start of the skeletal knight's next turn.