Mythic Callings | Mythic Feats | Mythic Destinies


Aegis For The Innocent [one-action] Feat 14

Divine Manipulate Mythic 
Source War of Immortals pg. 115
Archetype Ascended Celestial
Prerequisites Ascended Celestial Dedication
Requirements Your nimbus is active.

You transfer a portion of your divine spark to an ally, temporarily dimming your nimbus to encase an ally in a barrier of light that repels attackers. Select a willing creature within the bright light of your nimbus. You surround the target in a protective barrier of light; this is a 10-foot emanation centered on the target. This barrier lasts for 1 minute, or until you Dismiss it. While the Aegis of the Innocent is active, the area of your nimbus is halved.

The target gains a +1 status bonus to AC. Any enemy within the barrier, or entering the barrier, must attempt a Fortitude saving throw against your class DC or your spell DC. A creature needs to attempt this save only once each round.

Critical Success The creature is unaffected.
Success The creature becomes dazzled for 1 round and treats the space within the barrier as difficult terrain.
Failure The creature becomes dazzled for 1 minute, is pushed 10 feet, and treats the space within the barrier as difficult terrain. If a creature would be pushed into a solid barrier or another creature, it stops at that point and takes 2d6 bludgeoning damage.
Critical Failure As failure, but the creature is also blinded for 1 round.

Traits

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.