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Weaver Of Webs

Once a servitor of an ancient god of secrets, the Weaver of Webs now seeks to attain her own godhood.

Recall Knowledge - Beast (Arcana, Nature): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Weaver Of WebsCreature 15

Unique Gargantuan Beast Mythic 
Source War of Immortals pg. 214
Perception +32; all-around vision, greater darkvision, tremorsense (imprecise)
Languages Aklo, Chthonian, Common, Diabolic, Draconic, Dwarven, Empyrean, Jotun, Sakvroth; truespeech
Skills Acrobatics +25, Athletics +30, Crafting +21, Deception +30, Diplomacy +27, Intimidation +30, Nature +25, Occultism +27, Religion +27, Society +27, Stealth +30
Str +6, Dex +4, Con +6, Int +8, Wis +6, Cha +6
Countless Eyes (scrying) The Weaver of Webs can see through the eyes of any spider, living or dead, in one of her many lairs. When the Weaver casts her scrying spell and targets a spider in her lair, the spell is not expended, and the spider automatically critically fails its saving throw.
Greater Web Sense The Weaver of Webs' tremorsense also extends to any of her webs, regardless of distance or area, and her tremorsense is a precise sense against any creature in contact with one of her webs.
AC 36; Fort +26, Ref +23, Will +29
HP 335, regeneration 10 (deactivated by bright light); Immunities mental, poison; Resistances cold 10, mythic resistance 15, void 10
Mythic Resistance The Weaver of Webs has resistance 15 to all attacks made with non-mythic weapons and unarmed attacks made by non-mythic creatures.Spilled Secrets (aura, mental) 60 feet. Any creature that speaks within this aura must succeed at a DC 34 Will save or divulge some kind of secret instead of whatever speech they intended. Linguistic spells and effects gain the concentrate trait if they didn't have it already and are wasted if the creature fails this save. On a critical failure, the character betrays a secret they least want to reveal to the Weaver or those present.Adopted Brood [reaction] Trigger A creature deals precision damage to the Weaver; Effect A spray of smaller spiders pours out of the open wound. These spiders deal 3d6 piercing damage to a single creature within 15 feet of the Weaver and expose that creature to Weaver venom before skittering away.
Speed 60 feet, climb 60 feet
Melee [one-action] fangs +28 [+23/+18] (magical, reach 10 feet), Damage 2d8+16 piercing plus Weaver venomMelee [one-action] tarsal claw +28 [+23/+18] (magical, reach 15 feet), Damage 2d6+16 slashing plus <%UMR%66>Improved GrabRanged [one-action] web +24 [+19/+14] (nonlethal, magical, range 120 feet), Damage 4d4+10 bludgeoning plus nightmare cocoon and Weaver venomOccult Innate Spells DC 36, attack +28; 8th dream council; 7th retrocognition, warp mind; 6th phantasmal calamity, repulsion, scrying, teleport; 5th sending (at will); 4th darkness (at will), invisibility, nightmare, read omens, web (at will); 3rd dream message, fear, mind reading; 2nd see the unseen (at will); Constant (7th) truespeech
Mythic Power 3 Mythic Points
  • Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect The Weaver removes any one condition currently affecting her.
Nightmare Cocoon (incapacitation, mental) A creature struck by the Weaver's web Strike must succeed at a DC 34 Reflex save or become immobilized (Escape DC 34). If the Weaver spends 1 Mythic Point as a free action when a creature fails this save, the creature is also paralyzed, experiencing terrible nightmares of their deepest-held anxieties. The Weaver can view these dreams using a Sustain action, which imparts a –2 circumstance penalty to any Will saves the target attempts against the Weaver's spells until the beginning of the Weaver's next turn. At the end of a paralyzed victim's turn, they can attempt a DC 34 Will save to end the paralyzed condition (though they are still immobilized until they Escape).Weaver Venom (poison) Saving Throw DC 34; Maximum Duration 6 rounds; Stage 1 2d10 poison (1 round); Stage 2 2d10 poison and slowed 1 (2 rounds); Stage 3 3d10 poison and slowed 2 (1 round); Stage 4 4d10 poison (1 round) and the target permanently forgets the Weaver exists, including any previous mention of her.Webbed Conveyance [one-action] Requirements The Weaver is within 15 feet of a creature paralyzed in her nightmare cocoon; Effect The Weaver grabs the paralyzed target, webs them to her back or one of her legs, and then Strides. As long as the creature is immobilized by the Weaver's nightmare cocoon, it shares the Weaver's space and moves with her. The DC to Escape the nightmare cocoon increases to 36.