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Player Core 2 / Snares

Disabling Snares

Source Player Core 2 pg. 297 1.1
Once a creature discovers a snare, it can disable it much like it can other physical traps, using the Disable a Device action of the Thievery skill and using the Crafting DC of the snare's creator as the DC. You can automatically disarm a snare that you personally Crafted without triggering it by taking an Interact action while adjacent to the snare.

Snares can't be targeted by Strikes or other attacks unless otherwise noted. At the GM's discretion, a snare might be triggered or destroyed by a particularly large effect, such as a boulder rolling through the snare's square, or an area effect that specifically mentions unattended objects, such as hydraulic torrent.