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NPC Core / Relationships and Advancement / Connection Subsystem / Creating a Connection

Bonded

Source NPC Core pg. 226
The NPC considers this relationship to be one of the most important in their lives. These connections are typically intended to be lifelong, though they may still recede if neglected. If asked, a bonded connection provides any favor if able. Examples of this type of connection include sworn siblings, spouses, and queerplatonic partners.

Committed

Source NPC Core pg. 226
The NPC is invested in the relationship with the PC and actively seeks them out to spend time together. These connections are typically long-term or deep relationships. Examples include an established mentor, a steady romantic partner, or an ongoing business partnership.

Associated

Source NPC Core pg. 227
The NPC knows the PC well and is usually friendly to them. These connections are mostly friendly relationships. Examples of this connection include the innkeeper at a favorite tavern, a cousin, or the early stages of a romantic relationship.

Acquainted

Source NPC Core pg. 227
The NPC is aware of the PCs but is generally neutral about their relationship with them. These connections are the most common, and most acquainted connections don't need to be tracked. Examples include a wholesale supplier of goods, a classmate, an undeclared crush, or a member of the same faction.

Avoided

Source NPC Core pg. 227
The NPC doesn't want to be associated with the connection and avoids interacting with them. While the NPC doesn't mean harm, they won't provide assistance unless they're convinced to do so. Examples include a noble who was insulted, a stiffed merchant, participant in a lousy date, or member of a rival faction.

Despised

Source NPC Core pg. 227
The NPC strongly dislikes the connection and avoids any association with them. They may actively sabotage the connection if given the opportunity. Examples include a bitter former friend, jilted former suitor, or long-term personal rival.

Vindictive

Source NPC Core pg. 227
The NPC pursues the connection with the goal of destroying them and making their plans fail. This NPC appears to cause the connection trouble whenever possible. Examples include an embarrassed villain or a single-minded adversary.