Mythic Callings | Mythic Feats | Mythic Destinies


PFS StandardRepel Assault [reaction] Feat 6

Uncommon Mythic 
Source War of Immortals pg. 83
Trigger An enemy’s attack would deal damage equal to or greater than your level to you or an adjacent ally.

Your Calling demands that you defy danger and injury to yourself or those who rely on you while allowing you to respond to the originators of such aggression with ferocious and unrivaled fury. Spend a Mythic Point; you gain resistance to the triggering attack equal to your level. If you Strike the enemy that made the attack before the end of your next turn, you can make that Strike at mythic proficiency. This benefit applies only to the first Strike you make against that enemy.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.