Dirty Trick [one-action] Feat 1Attack General Manipulate Skill Source Player Core 2 pg. 229Prerequisites trained in
ThieveryRequirements You have a hand free and are within melee reach of an opponent.
You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC.
Critical Success The target is
clumsy 1 until they use an Interact action to end the impediment
Success As critical success, but the condition ends automatically after 1 round.
Critical Failure You fall
prone as your attempt backfires.
Traits
Attack: An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.