Mythic Callings | Mythic Feats | Mythic Destinies


Marshall Fiendish Forces Feat 16

Mythic 
Source War of Immortals pg. 111
Archetype Archfiend
Prerequisites Archfiend Dedication

You have been in contact with a retinue of fiends, brokering all manner of deals so that they may eventually serve you. When you Manifest your Realm, you can choose to have one such fiend come to your aid. This fiend is a common fiend of level 11 or lower, which you select when you take this feat. The fiend appears in a place of your choosing within your manifested realm and has the minion trait. They remain for as long as your realm is manifested, until they’re reduced to 0 Hit Points, or until you command them to leave, at which point they immediately vanish and return to their place of origin.

At 20th level, you can choose a common fiend of level 15 or lower to appear instead when you Manifest your Realm.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.