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Oliphaunt Of Jandelay

The Oliphaunt of Jandelay is drawn to worlds that are hurtling toward imminent annihilation.

Recall Knowledge - Monitor (Religion): DC 60
Unspecific Lore: DC 58
Specific Lore: DC 55

Elite | Normal | Weak
Proficiency without Level

Oliphaunt Of JandelayCreature 25

Unique Gargantuan Monitor Mythic 
Source War of Immortals pg. 195
Perception +39; darkvision, scent (imprecise) 120 feet
Languages Aklo; (can't speak any language)
Skills Athletics +50
Str +12, Dex +5, Con +10, Int -1, Wis +7, Cha +7
AC 48; Fort +48, Ref +37, Will +39; mythic resilience (all saves)
HP 680, regeneration 30; Immunities clumsy, cold, disease, drained, enfeebled, mental, mythic immunity, paralyzed, persistent damage, petrified, poison, polymorph, prone, slowed, stunned, stupefied; Resistances acid 20, fire 20, physical 15
Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 46Mythic Immunity The Oliphaunt of Jandelay is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from nonmythic characters.Mythic Resilience The Oliphaunt treats its saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). The first time each round that a character rolls a critical hit against the Oliphaunt, they must reroll the attack roll and take the new result.Reactive The Oliphaunt of Jandelay gains 3 reactions each round. It can still use only one reaction per trigger.Reactive Strike [reaction]
Speed 60 feet, fly 40 feet; legendary vigor, unfettered movement
Melee [one-action] tusk +45 [+40/+35] (magical, reach 20 feet), Damage 4d10+22 piercing plus Improved GrabMelee [one-action] foot +45 [+41/+37] (agile, magical, reach 15 feet), Damage 4d6+22 bludgeoning plus Improved KnockdownMelee [one-action] trunk +45 [+40/+35] (magical, reach 30 feet), Damage 2d12+22 bludgeoningRanged [one-action] debris toss +43 [+38/+33] (deadly 2d8, propulsive, range increment 150 feet), Damage 4d8+16 bludgeoningDivine Innate Spells DC 46; 10th cataclysm; Constant (4th) unfettered movement
Brutal Drag When the Oliphaunt takes a Stride action, any creature grabbed by the Oliphaunt of Jandelay's tusk is moved along with it to a location within 20 feet of the Oliphaunt's ending location. They remain grabbed and the GM determines which square they end up in.Destructive Frenzy [three-actions] The Oliphaunt of Jandelay makes two tusk Strikes, two foot Strikes, and one trunk Strike in any order.Devastating Launch [two-actions] Cost 1 Mythic Point; Effect The Oliphaunt of Jandelay buries its tusks into the ground in a 15- foot burst centered within 20 feet of it, collecting everything in that area, including any creature currently grabbed by its tusk attack, and flinging it all up to 120 feet away. Everything lands in a 30-foot burst, dealing 12d6 bludgeoning damage to each creature in the area (DC 51 basic Reflex save). This damage also applies to any creatures, vehicles, or objects the Oliphaunt flung as well. A creature in the area being flung that succeeds or critically succeeds on their Reflex save remains in the square they started in. Anything launched by the Oliphaunt lands in a square in the burst as determined by the GM.Legendary Vigor The Oliphaunt of Jandelay is immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain.Mythic Power 3 Mythic Points
  • Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect The Oliphaunt of Jandelay removes any one condition currently affecting it.
  • Undying Myth [free-action] Cost all the creature's Mythic Points; Effect When the Oliphaunt of Jandelay would die, as long as it has at least 1 Mythic Point, it immediately expends all remaining Mythic Points it has, remains standing and conscious, and recovers 50% of its maximum Hit Points.
Trample [three-actions] Huge or smaller, foot, DC 46. When the Oliphaunt of Jandelay Tramples, it can Stride up to triple its Speed, and any creature that fails or critically fails the Reflex save is knocked prone.Trumpeting Blast [two-actions] (sonic) The Oliphaunt of Jandelay emits a cacophonous blast from its trunk in a 120-foot cone. Each creature in the area must attempt a DC 49 Fortitude save. If the Oliphaunt spends 1 Mythic Point as part of the activity, the DC becomes 51 and the damage dice are increased to d12s. The Oliphaunt of Jandelay can't use Trumpeting Blast again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes 7d10 sonic damage and is deafened for 1 round.
Failure The creature takes 14d10 sonic damage, is slowed 1 for 2 rounds, and is deafened for 2 rounds.
Critical Failure The creature takes 28d10 sonic damage, is slowed 2 for 2 rounds, and is deafened for 4 rounds.