Mythic Callings | Mythic Feats | Mythic Destinies


Cry Of Rebellion [three-actions] Feat 16

Auditory Mythic Sonic 
Source War of Immortals pg. 124
Archetype Broken Chain
Frequency once per hour
Prerequisites Broken Chain Dedication

You let loose a yell of unbridled passion, which fuels your allies, and pounds against your foes. Allies within 60 feet who can hear you gain a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks for 1 minute. Additionally, foes within 30 feet of you take 16d4 sonic damage (basic Fortitude save against your class DC or spell DC, whichever is higher). This sonic damage increases by 1d4 at 17th level and every level thereafter.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Sonic:

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.