Familiar SageSource Tian Xia Character Guide pg. 116PFS Note 0
According to Tian Xia's scholars, spirits and apparitions are commonly believed to embody various aspects of life, objects, and concepts. These spirits might choose a form that strikes their fancy or inhabit one that best reflects their personality, temperament, or philosophy. Sometimes, an apparition achieves a greater awareness that results in a spiritual awakening. Such entities might develop a strong magical connection to the world that elevates and separates them from others of their kind. Over time, they might form connections or mystical bonds with worthy individuals to serve throughout their chosen partner's lifetime, possibly continuing on to watch over their partner's descendants and becoming spiritual household guardians. Typically, these apparitions are remnants of humanoid souls or personifications of spiritually infused items or locations, but in some cases, primal spirits form similar bonds, granting a greater connection to the five elements and the natural world. Regardless of the fundamental nature of these spirits, those who have mastered the ability to conjure and control a familiar can form a bond with them that unlocks a unique and potent well of shared magical energy.
Archetype Dedication Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
You’ve forged an empowered mystical bond with your familiar. You gain the
Enhanced Familiar feat, increasing your familiar’s number of abilities.
Special You can take Familiar Sage Dedication even if you haven’t yet gained three feats from the
familiar master archetype, and you can take Familiar Master Dedication even if you haven’t yet gained three feats from the familiar sage archetype. You can’t select another dedication feat until you’ve gained two other feats from the familiar master or familiar sage archetypes.
Archetype Spellshape Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
When you weave magic, your familiar traces symbols that throw off fear and doubt. If the next action you use is to
Cast a Spell, you or an ally within 30 feet gain a +2 status bonus to saving throws against effects that would cause you to be
doomed or
frightened for 1 round. At 14th level, you or an ally gain a +3 status bonus to saving throws against these effects instead.
Archetype Talisman Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
You can imprint your familiar’s spiritual essence into a
fulu, a small paper charm that can be affixed to objects, creatures, or structures. You gain the Create Familiar Fulu action, which you can use once per day; at 12th level, this increases to twice per day, and at 18th level, it increases to three times per day.
Source Tian Xia Character Guide pg. 116Frequency once per day or greater
Requirements Your familiar is within 30 feet, and you have one hand free
You make a pinching motion, and your familiar dissolves into magical energy that re-forms between your fingers as a fulu magical item. The fulu must be at least two levels lower than your level, and you don’t need to spend the normal monetary cost in magical components or attempt a
Crafting check. You can then choose to
Affix a Talisman as part of this activity to affix your familiar fulu. While transformed, your familiar doesn’t grant its normal benefits, and it remains transformed until your next daily preparations or until you Activate the fulu, at which point your familiar reappears in an unoccupied space adjacent to you.
Air Archetype Magical Source Tian Xia Character Guide pg. 116Archetype Familiar SageRequirements You aren't
encumbered.
You and your familiar coordinate to channel elemental air. Your familiar gains the following ability.
Activate—Path of the Tempest [two-actions] (
air);
Frequency once per 10 minutes;
Effect Your familiar summons winds that speed up and protect you. You gain a +10-foot status bonus to your Speed until the end of your turn. When you
Stride this turn, you don’t trigger reactions. In addition, you don’t need to Stride before a
Long Jump this turn.
Archetype Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
Your familiar’s magical presence can serve as an aspect of a ritual. When you cast a ritual, your familiar can serve as a secondary caster, fulfilling any requirements for the secondary caster as well as a secondary check. You can’t replace a secondary caster who’s the target of the spell.
Archetype Spellshape Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
Your familiar alters the material of a spell into that of a precious metal. If the next action you use is to
Cast a Spell that deals bludgeoning, piercing, or slashing damage, that damage is your choice of
cold iron,
silver, or steel for the purposes of weaknesses, resistances, vulnerabilities, and the like. At 14th level,
adamantine is added to the list of metal choices. The spell gains the
metal trait.
Archetype Electricity Manipulate Source Tian Xia Character Guide pg. 116Archetype Familiar Sage
Your familiar learns to empower spells with an electrical discharge. Your familiar gains the following ability.
Activate—Lightning Needles [one-action] (
electricity);
Requirements You Cast a Spell that had the air or electricity traits this turn;
Effect Your familiar absorbs excess electrical charge and unleashes a 5-foot
emanation of static electricity that flows into creatures’ meridians. Creatures in the emanation that fail a Fortitude save against your
spell DC become
clumsy 1 until the end of their next turn. If a creature is soaked or standing over or in water inside the emanation, it also takes 1d4
persistent electricity damage on a failed save.
Archetype Magical Source Tian Xia Character Guide pg. 117Archetype Familiar SageTrigger You would take
acid,
cold,
electricity,
poison,
fire, or
sonic damage.
Requirements Your familiar has the resistance ability and is adjacent to you.
Your familiar coils around you, protecting you with its magical resistance. You gain the benefits of your familiar’s
resistance ability until the start of your next turn. If your familiar has any upgrades to this ability, such as
major resistance, you gain them as well. Once per day, if your familiar’s resistance is a different damage type, your familiar’s resistance ability changes to the appropriate type. If you already have resistance of the same type, choose the higher of the two.
Archetype Electricity Magical Source Tian Xia Character Guide pg. 117Archetype Familiar Sage
Your familiar can adopt an electrical form to empower weapon strikes. Your familiar gains the following ability.
Activate—Lightning Armillary [one-action] (
electricity);
Effect Your familiar flies around and around an adjacent ally’s weapon or hand, dissolving into multiple rings of lightning. Until the beginning of your next turn, the affected weapon or unarmed attack deals an additional 1d6 electricity damage, or 1d8 electricity damage if you
Cast a Spell with the air or electricity trait this turn. Your familiar remains in lightning ring form, preventing it from being targeted or taking any actions.
Air Archetype Spellshape Source Tian Xia Character Guide pg. 117Archetype Familiar Sage
Your familiar channels elemental air around it to unleash a disruptive gust that sends creatures flying. If the next action you use is to
Cast a Spell that has the
air trait, all creatures within a 15-foot
emanation of your familiar must attempt a Reflex save against your spell DC or be pushed 10 feet away. On a critical failure, they’re also knocked
prone.
Archetype Fire Magical Polymorph Source Tian Xia Character Guide pg. 117Archetype Familiar SageRequirements You're adjacent to or sharing the same space as your familiar.
You and your familiar learn the secrets of elemental fire, allowing you to merge together to become a legendary creature—a
phoenix. You can cast monstrosity form as an innate
occult spell once per day, except you can transform only into a phoenix, and your familiar must be adjacent to you before you
Cast the Spell. When you Cast the Spell, your familiar merges into your form. While transformed, you gain the Blazing Conflagration action.
Activate—Blazing Conflagration [three-actions] (
fire,
healing,
light,
visual);
Requirements You’re transformed into phoenix form by the monstrosity form spell granted by this feat;
Effect You dismiss phoenix form while a fiery corona erupts from you as searing light. Each creature in a 10-foot
burst takes 16d6 fire damage with a basic Fortitude save against your
spell DC; creatures that critically fail are
blinded for 1 round. You gain 8d6
temporary Hit Points. At 18th level and again at 20th level, the burst deals an additional 2d6 fire damage, and you gain an additional 1d6 temporary Hit Points.