
Pact of the Rune Dragon Feat 16Uncommon Arcane Archetype Source Rival Academies pg. 47Archetype PactbinderPrerequisites Pactbinder Dedication
While the students of Cobyslarni are taught to make pacts with many kinds of dragons, a pact with a rune dragon is somewhat more frequent due to their interest in the accomplishments of various academies. You immediately learn 10 languages chosen from common languages, uncommon languages, and any others the dragon has access to. Additionally, you can
Identify Magic at a range of 30 feet as a single action ability with the
concentrate trait.
In exchange, the rune dragon requires you to research a topic and send a detailed report each year. Year to year, the dragon may change the interest of your research as they see fit. If you fail to send an appropriately detailed report, you lose this ability unless you spend one week serving the dragon.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
Archetype: This feat belongs to an archetype.