Mythic Callings | Mythic Feats | Mythic Destinies


Decree Of War [three-actions] Feat 18

Auditory Mythic 
Source War of Immortals pg. 137
Archetype Prophesied Monarch
Frequency once per day
Prerequisites Prophesied Monarch Dedication

You declare your current foes as irredeemable enemies, calling your allies down upon them. Speak your decree; all your knights who hear your decree can use their reaction to Stride up to twice directly toward an enemy and then Strike that enemy if it’s within their reach or range.

When you speak a Decree of War, you can spend a Mythic Point as part of the action to let every individual within a 10-mile radius around you at that moment know that war has come to your kingdom. You and your knights are able to gain access to free food, lodging, and repairs of common items while within the affected area for the next month, as allied citizens and creatures come to your aid. During this time, you also receive at least 10-minutes’ warning whenever an enemy group of more than 10 creatures travels in your direction, as allied scouts report to you.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.