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PFS StandardSomnalu

With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny frills run down the creature's mottled black back, interlaced with dull red stripes that streak from head to tail. Its two sets of forelimbs are bound to each other by small webs of skin. Its distinctive face lacks any visible mouth, nose, or ears, instead possessing only a huge red eye surrounded by six smaller, secondary eyes.

Recall Knowledge - Aberration (Occultism): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

SomnaluCreature 15

Legacy Content

Unique NE Huge Aberration Dream 
Source Monsters of Myth pg. 88
Perception +29; greater darkvision, sleep scent (imprecise) 60 feet
Languages Aklo; (can't speak any language), telepathy 60 feet
Skills Arcana +27, Athletics +27, Dreamlands Lore +33, Occultism +30, Survival +25
Str +9, Dex +6, Con +6, Int +8, Wis +8, Cha +4
Sleep Sense Somnalu can smell creatures that are asleep, as the scent ability.
AC 37; Fort +25, Ref +25, Will +29
HP 290; Immunities acid; Resistances mental 10, poison 15; Weaknesses cold 15
Corrosive Wounds The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 Reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw.Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 33Baleful Gaze [reaction] Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait; Effect Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 Will save; on a failure, Somnalu disrupts the triggering action and the creature is frightened 1.
Speed 30 feet, burrow 25 feet, climb 25 feet
Melee [one-action] claw +30 [+25/+20] (reach 10 feet), Damage 3d12+17 slashing plus Improved GrabMelee [one-action] tail barbs +30 [+26/+22] (agile, reach 20 feet), Damage 3d8+17 piercingOccult Innate Spells DC 36; 8th hypnopompic terrors; 6th lure dream (×2), vibrant pattern (×2); 5th strange geometry (×3); 4th darkness (at will), silence (at will), sleep (at will)
Acid Spew [two-actions] Somnalu jets acid from its skin, dousing all creatures in a 15-foot-wide, 60-foot-long line. Each creature in this area takes 10d8 acid damage (DC 33 basic Reflex save). It can't use this ability again for 1d4 rounds.Caustic Trench [three-actions] Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 persistent acid damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 Reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.Digestive Secretions [one-action] Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional 2d8 acid splash damage. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.Drain Nutrients [two-actions] Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 Fortitude save or become drained 2 (drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.Vent Fumes [three-actions] Somnalu blasts poison gas in a 30-foot radius. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 basic Fortitude save). Any creature in the gas is concealed, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.

All Monsters in "Somnalu"

NameLevel
Somnalu15
Somnalu Oculus11

Somnalu

Source Monsters of Myth pg. 88
Nethys note: no description was provided for this family.