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Idovik

Ashen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of Lost Mammoth Valley. In these wilds, he discovered his spirit guide Idovik and the art of necromancy. He returned to Lyuba a changed man. With Idovik at his side, he established new customs and foul rituals that further cemented the white dragon Venexus's reign over his people.

Recall Knowledge - Beast (Arcana, Nature): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

IdovikCreature 7

Legacy Content

Unique CN Large Beast Eidolon 
Source Pathfinder #176: Lost Mammoth Valley pg. 89
Male Sarkorian god
Perception +14; darkvision, scent (imprecise) 30 feet
Languages Common, Hallit, Sylvan; telepathy 100 feet (Ashen Swale only)
Skills Acrobatics +11, Arcana +13, Athletics +17, Nature +14
Str +6, Dex +0, Con +4, Int +2, Wis +3, Cha +2
AC 24; Fort +17, Ref +11, Will +15
HP 125
God's Intervention [reaction] (conjuration, primal, teleportation) Trigger Ashen Swale is the target of a physical Strike Effect Sensing Ashen Swale's peril, Idovik teleports to his side and interposes himself between Ashen Swale and danger. Idovik teleports to a space adjacent to Ashen Swale, then shields Ashen Swale with his body. Idovik becomes the target of the triggering Strike.
Speed 40 feet
Melee [one-action] tusk +18 [+13/+8] (deadly d10, magical), Damage 2d10+8 piercingMelee [one-action] hoof +18 [+14/+10] (agile, magical), Damage 2d8+8 bludgeoningIndependent Action Idovik is even older and more powerful than most Sarkorian gods, and he knows how to manifest in some forms without a god caller at all. Idovik does not share an initiative, actions, Hit Points, or a multiple attack penalty with Ashen Swale.Indomitable Step Idovik ignores difficult terrain and uneven ground, and he treats greater difficult terrain as normal difficult terrain.Otherworldly Roar [two-actions] (auditory) Idovik unleashes a powerful squeal while stomping his hooves and displaying his tusks. Idovik attempts Intimidation checks to Demoralize each foe within 30 feet. These checks take no penalty for not sharing a language.Rampaging Charge [two-actions] Idovik rushes forward, using his momentum to power his attack. Idovik Strides twice and then makes a tusk Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 25 Reflex save or be knocked prone by the force of the blow.Spirit Link Even if his link is unusual, Idovik is bound to his summoner; he must remain within 100 feet of Ashen Swale at all times. If he ever moves outside this range or is reduced to 0 Hit Points, Idovik's physical form dissolves. Because his link functions unusually and he does not share Hit Points with Ashen Swale, Idovik remains manifested when Ashen Swale is unconscious or dead, as long as he stays near Ashen Swale's body. If Ashen Swale dies, Idovik's form fades away over the next minute. When unmanifested, Idovik must be manifested before he can reappear.