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Gunmarshal

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

GunmarshalCreature 2

Legacy Content

Uncommon LN Medium Humanoid 
Source Pathfinder #178: Punks in a Powderkeg pg. 57
Rookie shieldmarshal
Perception +10
Languages Common, Kelish
Skills Acrobatics +6, Athletics +9, Intimidation +7
Str +3, Dex +4, Con +2, Int +0, Wis +0, Cha +1
Items flintlock musket (10 rounds), leather armor, shortsword
AC 18; Fort +10, Ref +10, Will +4
HP 30
Speed 25 feet
Ranged [one-action] flintlock musket +11 [+6/+1], Damage 1d6+4 piercingMelee [one-action] shortsword +11 [+6/+1], Damage 1d6+4 piercingFirearms Critical Specialization When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 Fortitude save or be stunned 1.Lawbringer [one-action] he gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.