Mythic Callings | Mythic Feats | Mythic Destinies


Pierce The Eye [two-actions] Feat 16

Mythic 
Source War of Immortals pg. 128
Archetype Eternal Legend
Prerequisites Eternal Legend Dedication
Requirements You are wielding a ranged weapon.

You aim a shot from your weapon directly at a foe’s eye, blinding them in the process. Make a ranged Strike. On a hit, the target additionally takes 2d8 persistent bleed damage. The target must also attempt a Fortitude save against your class DC with the following effects.

Critical Success The target is unaffected.
Success The target is blinded until the end of its next turn.
Failure The target is blinded for as long as they are taking the persistent bleed damage and for 1 additional round thereafter.
Critical Failure As failure, but the target also takes a –2 circumstance penalty to the flat check to remove the persistent bleed damage; a creature Administering First Aid to stop this persistent bleed damage takes a –2 circumstance penalty to the Medicine check.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.