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There is a Legacy version here.

PFS StandardLiving Waterfall

Living waterfalls are humanoid-shaped columns of churning water. They see the water as their natural domain and even aquatic animals as interlopers. When summoned, they are surly, but will grudgingly guard all forms of aquatic sites.

Recall Knowledge - Elemental (Arcana, Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Living WaterfallCreature 5

Medium Aquatic Elemental Water 
Source Monster Core pg. 148
Perception +10; darkvision
Languages Thalassic
Skills Athletics +13, Stealth +12
Str +4, Dex +3, Con +3, Int -2, Wis +1, Cha +0
Waterbound When not touching water, the living waterfall is slowed 1 and can't use reactions.
AC 20; Fort +14, Ref +12, Will +10
HP 90; Immunities bleed, paralyzed, poison, sleep; Resistances fire 5
Vortex (aura, water) 30 feet. Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimmingcreatures that don't have the water trait.
Speed 20 feet, swim 60 feet
Melee [one-action] wave +15 [+10/+5] (reach 10 feet), Damage 2d8+7 bludgeoning plus Push or Pull 5 feetDrench [one-action] (primal, water) The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+14 counteract modifier).

All Monsters in "Elemental, Water"

NameLevel
Brine Shark3
Elemental Tsunami11
Living Waterfall5
Quatoid7
Water Scamp1

Elemental, Water

Source Monster Core pg. 148
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.