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Archives of Nethys

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Abomination Vaults | Age of Ashes | Agents of Edgewatch | Blood Lords | Extinction Curse | Fists of the Ruby Phoenix | Outlaws of Alkenstar | Pathfinder Society | Quest for the Frozen Flame | Strength of Thousands | The Fall of Plaguestone


Witchlight FollowerBackground

Source Abomination Vaults Player's Guide pg. 5
While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.