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Damurdiel's VengeanceHazard 19

Legacy Content

Complex Haunt 
Source Pathfinder #150: Broken Promises pg. 18
Complexity Complex
Stealth +37 (legendary) or DC 47 to notice the dagger left in the pool start to move on its own
Description An elven woman wearing a robe stands in the water. She beckons anyone who enters the room to join her in the pool.
Disable Deception 45 (legendary) to pretend to be Erveniss and ask for forgiveness, Diplomacy 45 (legendary) to convince Damurdiel to stand down (elves who are masters in Diplomacy can attempt the check as if they were legendary instead), or Religion 40 (legendary) to call upon Calistria to calm Damurdiel's spirit.
AC 43, Fort +26, Ref +26, Will +35
HP 128 (BT 64) dagger
Surprise Strike [reaction] (attack) Trigger A creature approaches within 5 feet of the pool's edge; Effect The ghostly elf causes a dagger to rise out of the waters and then fling toward the triggering creature. If the attack is a hit, it is a critical hit instead. The haunt then rolls initiative.
Routine (3 actions) The haunt attempts to Strike with the dagger.

Ranged [one-action] (agile, thrown 10 feet, versatile S) dagger +40, Damage 4d4+10 piercing plus 20 negative
Reset Damurdiel's spirit subsides once she is destroyed or if she manages to reduce a creature to 0 Hit Points. She returns after 1 minute.