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PFS StandardLlorona

Vengeful spirits called lloronas arise from people who died overcome with the grief and shame that comes with the tragic drowning of a child. In life, a llorona may have contributed to the child's death or simply lost the child to a horrible accident. In death, a llorona's pain manifests as a malevolent desire to drown others, imparting the same grief that they share with the person's loved ones. To this end, lloronas remain along riversides and other bodies of water in hopes of drawing their next victim and compelling them to drown themselves.

Lloronas look much like they did in life, except they wear elegant funeral attire in undeath. Though stories typically describe lloronas as women, reports from seasoned adventurers include accounts of lloronas appearing as different genders and with a variety of appearances.

Recall Knowledge - Spirit (Occultism): DC 30
Recall Knowledge - Undead (Religion): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite LloronaCreature 13

Legacy Content

NE Medium Incorporeal Spirit Undead 
Source Book of the Dead pg. 125
Perception +22; darkvision
Languages Common
Skills Athletics +25, Deception +27, Intimidation +25, Stealth +25
Str -5, Dex +7, Con +1, Int +2, Wis +2, Cha +5
AC 34; Fort +21, Ref +25, Will +22
HP 185 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) When a llorona is destroyed, they re-form after 1d6 days at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a consecrate ritual at the site prevents them from re-forming.
Speed fly 60 feet
Melee [one-action] ghostly hand +27 [+23/+19] (agile, finesse, magical), Damage 2d6+2+11 negative plus funereal touch and GrabConstrict [one-action] 2d6+12 negative, DC 33Funereal Touch A creature touched by a llorona must attempt a DC 31 Fortitude save. On a failure, the creature becomes drained 1 (drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.Ghostly Grasp A llorona can Grapple corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.Wail [two-actions] (auditory, concentrate, enchantment, incapacitation, mental, occult) The llorona unleashes a somber wail. Each living creature within 120 feet must attempt a DC 33 Will save. Regardless of its result, the creature is then temporarily immune for 24 hours.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is fascinated with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another DC 33 Will save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1.
Critical Failure As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water.

Sidebar - Additional Lore Ghost Stories

Stories about lloronas are common in settlements near rivers, lakes, and the sea. These stories are typically aimed at children, intending to keep them from staying out late or venturing near waterways alone.