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PFS StandardAir Elemental

Uncommon Air Elemental Minion 
Source Rage of Elements pg. 40 2.0
Your companion is an air elemental, such as a zephyr hawk.
PFS Note Druids of the specifically listed orders may also take the other elementals (e.g. a wave order druid may take a water elemental companion).

Access You are a member of the storm order.
Size Small
Melee [one-action] gust (finesse), Damage 1d6 bludgeoning
Str +1, Dex +2, Con +1, Int -4, Wis +1, Cha +1
Hit Points 4
Skill Stealth
Senses darkvision
Speed fly 50 feet
Support Benefit Your air elemental swirls around you with concealing gusts, making it harder for your foes to hit you and possibly giving you a moment to hide. Until the start of your next turn, if you hit with a Strike and deal damage to a creature in your air elemental's reach, you are concealed to that creature until the start of your next turn.
Advanced Maneuver Circling Flyby

Circling Flyby [two-actions]

Source Rage of Elements pg. 40 2.0
Your air elemental flies in a circle, blowing gusts at your foes before returning back to its starting position. The air elemental Flies up to half its Speed, makes two gust Strikes, then Flies up to half its Speed again to return to its original location. Both attacks count toward the air elemental's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.