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Entangle Fate [two-actions] Spell 4

This Spell may contain spoilers from the Season of Ghosts Adventure Path

Legacy Content

Rare Divination Mental 
Source Pathfinder #197: Let the Leaves Fall pg. 75
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 2 to 4 creatures in range
Saving Throw Will; Duration 3 rounds
You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save.

Critical Success The creature is unaffected.
Success The creature's fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become flat-footed until the start of its next turn.
Failure As success, but the creature is flat-footed for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other.
Critical Failure As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes enfeebled 1 and clumsy 1 for the spell's duration.