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PFS StandardParalyze [two-actions] Spell 3

Legacy Content

Enchantment Incapacitation Mental 
Source Core Rulebook pg. 356 4.0
Traditions arcane, occult
Deities Barbatos, Dammerich, Kabriri, Kalekot, Selket
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

    Heightened (7th) You can target up to 10 creatures.