There is a Remastered version
here.
Dominate
[two-actions] Spell 6Legacy Content
Uncommon Enchantment Incapacitation Mental Source Core Rulebook pg. 332 4.0Traditions arcane,
occultDeities Droskar,
Lissala,
The Godclaw,
ZuraCast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Saving Throw Will;
Duration until the next time you make your daily preparations
You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.
Critical Success The target is unaffected.
Success The target is
stunned 1 as it fights off your commands.
Failure You control the target. It gains the
controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.
Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.
Heightened (10th) The duration is unlimited.