All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


There is a Legacy version here.

PFS StandardMarshal Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 204 1.1
Archetype Marshal
Prerequisites trained in Diplomacy or Intimidation; trained in martial weapons

You’ve combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.

In addition, while you’re conscious, you’re surrounded by a marshal’s aura in a 15-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies in the aura a +1 status bonus to saving throws against fear.

Marshal Dedication Leads To...

Back to Back, Cadence Call, Coordinated Charge, Devrin's Cunning Stance, Dread Marshal Stance, Form Up!, General's Gambit, Inspiring Marshal Stance, Know Your Enemy, Push Back the Dead!, Rallying Charge, Snap Out of It!, Steel Yourself!, Strategist Stance, Tactical Cadence, Target of Opportunity, To Battle!, Topple Foe

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.