Strategist Stance [one-action] Feat 4Archetype Stance Source Tian Xia Character Guide pg. 91Archetype MarshalPrerequisites Marshal Dedication; trained in
Lore or
Society
You find the most strategic options for you and your allies. When you use this action, attempt a
Society or Warfare
Lore check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances.
Critical Success Your marshal’s aura increases to a 20-foot emanation, and it grants you and allies a +1 status bonus to Reflex saving throws. Once per turn, when you succeed or critically succeed at a
Recall Knowledge check to gain information about an enemy creature, the target of the Recall Knowledge check becomes
off-guard to the next attack made against it by you or an ally in your aura.
Success As critical success, but your aura’s size doesn’t increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can’t take this action again for 1 minute.
Traits
Archetype: This feat belongs to an archetype.
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.