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Zombie Chuul

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Zombie ChuulCreature 6

Legacy Content

Unique NE Large Amphibious Mindless Undead Zombie 
Source Pathfinder #182: Graveclaw pg. 33
Perception +11; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +16, Stealth +9
Str +7, Dex +0, Con +6, Int -5, Wis +0, Cha -1
Slow The zombie chuul is permanently slowed 1 and can't use reactions.
AC 20; Fort +16, Ref +8, Will +11
HP 180 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 15, slashing 15
Speed 30 feet, swim 25 feet
Melee [one-action] claw +16 [+11/+6] (reach 10 feet), Damage 2d12-2+12 slashing plus GrabConstrict [one-action] 1d12+7 bludgeoning, DC 23 (grabbed by claw only)Mandibles [one-action] Requirements A creature is grabbed and paralyzed by the zombie chuul's tentacles; Effect The creature takes 3d6 piercing damage.Paralytic Venom (incapacitation, poison) Saving Throw DC 23 Fortitude; Maximum Duration 6 rounds; Stage 1 paralyzed (1 round)Tentacle Transfer [one-action] Requirements The zombie chuul has a creature grabbed; Effect The zombie chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. The creature is exposed to the zombie chuul's paralytic venom when transferred into the tentacles and at the start of each of the zombie chuul's turns if it remains grabbed by the tentacles.