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Yulthruk

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

YulthrukCreature 11

Legacy Content

Unique CE Medium Ghoul Undead 
Source Pathfinder #183: Field of Maidens pg. 46
Male ghast wizard
Perception +21; darkvision
Languages Common, Necril
Skills Acrobatics +20, Arcana +22, Deception +18, Society +20, Stealth +21, Thievery +19
Str +5, Dex +5, Con +1, Int +7, Wis +3, Cha +3
Items wand of manifold missiles (3rd level)
AC 30; Fort +21, Ref +23, Will +19
HP 195 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 28 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.Consume Arcana [reaction] Trigger Yulthruk succeeds at a saving throw against an arcane spell cast by another creature; Effect Yulthruk inhales some of the averted energy and becomes quickened until the start of his next turn. He can use this extra action to Cast a Spell or Sustain a Spell.
Speed 30 feet, burrow 5 feet
Melee [one-action] jaws +23 [+18/+13] (finesse), Damage 3d8+10 piercing plus ghast fever and paralysisMelee [one-action] claw +23 [+19/+15] (agile, finesse), Damage 3d6+10 slashing plus paralysisArcane Prepared Spells DC 33, attack +25; 6th chain lightning, vampiric exsanguination; 5th black tentacles, cone of cold, shadow siphon; 4th blink, phantasmal killer, weapon storm; 3rd blindness, paralyze, vampiric touch; 2nd invisibility, see invisibility, spectral hand; 1st grim tendrils, magic missile, ray of enfeeblement; Cantrips (6th) electric arc, ghost sound, ray of frost, shield
Consume Flesh [one-action] (manipulate) Requirements The ghast is adjacent to the corpse of a creature that died within the last hour; Effect The ghast devours a chunk of the corpse and regains 6d6 Hit Points. It can regain Hit Points from any given corpse only once.Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. Yulthruk must still meet the spell's other requirements.Ghast Fever (disease) Saving Throw Fortitude DC 28; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight.Paralysis (incapacitation, occult, necromancy) Any living creature hit by a ghast's attack must succeed at a DC 28 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.Swift Leap [one-action] (move) Yulthruk jumps up to half his Speed. This movement doesn't trigger reactions.