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Stinger Ward TrapHazard 11

Legacy Content

Uncommon Magical Trap 
Source Pathfinder #171: Hurricane's Howl pg. 61
Complexity Simple
Stealth DC 32 (expert)
Description A ghostly stinger appears in the air and jabs at anyone moving through the opening.
Disable DC 36 Thievery (master) to prevent the ghostly stinger from forming or dispel magic (6th level; counteract DC 34).
Deadly Sting [reaction] (divine, necromancy, poison) Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor; Effect The trap targets the creature with purple worm sting (DC 30 Fortitude save).
Reset The trap resets after 24 hours.