All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Torn Quartet

The guillotine stands as the epitome of capital punishment in Galt. Yet despite its heinous reputation, most citizens consider it a clean and efficient means of political execution—at least, compared to the other options. One such alternative is the practice of drawing and quartering, a method where each of the victim's four limbs is tied to a different horse. The horses are then spurred to run in opposite directions, with agonizing and gruesome results for the condemned. The locus of pain and resentment from such a death has been known to reanimate into an unusual conglomerate monster. Never again quite whole, a torn quartet is simplistic in its desire to mete out violence, usually starting with those responsible for its death.

A torn quartet appears as four floating pieces of a humanoid cadaver, tethered together with ropes of spectral energy that each sport a single limb. One section might include a head, but it's largely nonfunctional. When one section is separated from its fellows, it drops to the ground and thrashes until reunited.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Torn QuartetCreature 13

Uncommon Medium Undead 
Source Shining Kingdoms pg. 185
Perception +23; darkvision
Languages Common, Necril; (can't speak any language)
Skills Acrobatics +27, Athletics +27
Str +5, Dex +8, Con +2, Int -2, Wis +4, Cha +2
AC 33; Fort +20, Ref +26, Will +23
HP 240 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses slashing 10
Bound Limbs A torn quartet ordinarily has four severed limbs tethered to a central point by near-incorporeal ropes. A limb is essentially cut away from the central point and rendered nonfunctional each time the torn quartet loses 60 Hit Points (so at 180 Hit Points, the torn quartet has three functional limbs, at 120 Hit Points, it has two functional limbs, and so on. Each functioning limb can Grapple separate creatures within reach, or multiple functioning limbs can Grapple the same creature) for each additional limb used to Grapple a creature, the Escape DC increases by 2.Replacement Parts A torn quartet can spend 1 minute tearing apart the corpse of a humanoid creature that was killed within the last hour to regain 60 Hit Points and restore one of its nonfunctioning limbs. A torn quartet can't have more than four limbs.Split Reactions A torn quartet has a number of reactions per round equal to its number of still-functioning limbs, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the torn quartet must use a different limb for each Reactive Strike it makes. Whenever one of the torn quartet's limbs is rendered nonfunctional, the torn quartet loses one of its reactions.Reactive Strike [reaction] See Split Reactions.
Speed 10 feet, fly 30 feet
Melee [one-action] limb +25 [+21/+17] (agile, magical, reach 15 feet), Damage 3d8+13 bludgeoning plus Improved GrabFlurry of Limbs [two-actions] The torn quartet makes a number of limb Strikes up to its number of functioning limbs, each against a different target. These attacks count toward the torn quartet's multiple attack penalty, but the multiple attack penalty doesn't increase until after the torn quartet makes all its attacks.Tear Asunder [one-action] Requirements The torn quartet has a creature grappled or restrained by at least two limbs; Effect The creature takes 5d6 slashing damage for each limb currently grabbing or restraining it (maximum 15d6), with a DC 30 basic Fortitude save. On a critical failure, the creature also loses a random body part, and one of the torn quartet's limbs is now no longer grabbing or restraining it.

Sidebar - Additional Lore Deathly Masses

The horrid execution method isn't exclusively reserved for individuals. In some cases, multiple people are drawn and quartered simultaneously. There are accounts of these group executions resulting in multiple torn quartets at once. Rather than function as individual undead, the quartets amass together, sharing limbs as a single, massive creature. These torn mobs are particularly powerful and capable of dozens of attacks at once.