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Corbayrant

Corbayrants are creations of the Green Mother, one of the fey called the Eldest. In the Age of Creation, she fashioned them from thorns and moss into deadly predators. When gnomes migrated to the mortal Universe, many corbayrants followed but found themselves poorly suited to life outside the First World.

Corbayrants are historically solitary, territorial creatures. They're incapable of reproducing, and without the revivifying properties of the First World, their numbers are doomed to deplete. Recently, a number of corbayrants in the Verduran Forest have overcome their natures to band together. They've been known to take their prey alive, sacrificing their victims in vile experiments in an effort to find a way to propagate corbayrant numbers.

Corbayrants look like massive clawless scorpions covered in bark and thorns. A rotting fog wafts from their bodies. In the rare instance when they deign to speak, they do so in a raspy whisper.

Recall Knowledge - Beast (Arcana, Nature): DC 40
Recall Knowledge - Fey (Nature): DC 40
Recall Knowledge - Plant (Nature): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

CorbayrantCreature 16

Rare Huge Beast Fey Plant 
Source Shining Kingdoms pg. 178
Perception +28; blindsight (precise) 100 feet
Languages Common, Fey, Muan
Skills Athletics +33, Nature +29, Stealth +27 (+31 in forests), Survival +27
Str +9, Dex +5, Con +6, Int +4, Wis +5, Cha +1
AC 38; Fort +30, Ref +27, Will +27
HP 295, regeneration 20 (deactivated by cold); Thresholds (3 segments), (2 segments); Immunities blinded, visual
cold 15 Resistances fire 10, piercing 15Thorny Hide A corbayrant's body is covered in jagged spines. Adjacent creatures that hit them with a melee attack, as well as creatures that touch them or hit them with an unarmed attack, take 4d6 piercing damage and are exposed to thorn paralysis.Vitriolic Miasma (aura) 30 feet. Non-corbayrants take a –2 circumstance penalty to saves against poison effects and gain weakness 10 to poison damage while within the aura.Reactive Strike [reaction]
Speed 40 feet, climb 40 feet
Melee [one-action] fangs +32 [+27/+22], Damage 3d12+18 piercing plus GrabMelee [one-action] stinger +32 [+27/+22] (reach 15 feet), Damage 3d10+15 piercing plus corbayrant venomRanged [one-action] spine +32 [+27/+22] (propulsive, range increment 40 feet), Damage 3d6+15 piercing plus thorn paralysisCorbayrant Venom (poison) Saving Throw DC 37 Fortitude; Maximum Duration 6 rounds; Stage 1 8d6 poison damage (1 round); Stage 2 9d6 poison damage (1 round); Stage 3 9d6 poison damage and drained 1 (1 round)Spine Volley [two-actions] The corbayrant makes four spine Strikes, each against a differenttarget. These attacks all count toward the corbayrant's multiple attack penalty, but the penalty doesn't increase until after the corbayrant makes their attacks.Swallow Whole [one-action] Large, 9d6 piercing plus thorn paralysis, Rupture 30Thorn Paralysis (incapacitation, poison) The corbayrant's spines are covered in a paralyzing toxin that cause verdurous thorns to sprout from their victim's body. When a non-corbayrant creature is exposed, it attempts a DC 37 Fortitude save.

Sidebar - Additional Lore Life In Exile

During the Age of Anguish, as corbayrants followed gnomes into the mortal Universe, the Eldest—other than the Green Mother—acted to keep these corbayrants from returning by severing their link with the First World, making it impossible for these creatures to return of their own volition. It's unclear as to why these Eldest forced this fate on the corbayrants, but since then, many have learned of the other Eldest's role in their exile and have sworn their revenge on the deities.