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Sorcerer Details | Sorcerer Feats | Sorcerer Focus Spells | Bloodlines


There is a Legacy version here.

Bloodlines

Source Player Core 2 pg. 149
Your bloodline determines your spell list, the tradition of spells you cast, and grants you access to two trained skills.

Bloodline Spells

Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots; you can't cast them using spell slots. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. The full rules here. You learn the initial bloodline spell, which is unique to your bloodline.

Reading A Bloodline Entry

A bloodline entry contains the following information.

Tradition You use this magical tradition and spell list.
Bloodline Skills You become trained in the listed skills.
Sorcerous Gifts You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire feature. At 1st level, you gain a cantrip and a 1st-rank spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that rank.
Bloodline Spells You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.
Blood Magic Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats.

If the blood magic effect offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell rank refer to the rank of the spell you cast.

PFS StandardAberrant

Source Player Core 2 pg. 149
Something ancient and unknowable speaks to you from beyond the stars or below the earth.

Tradition

occult

Bloodline Skills

Intimidation, Occultism

Sorcerous Gifts

cantrip: daze, 1st: phantom pain, 2nd: stupefy, 3rd: vampiric feast, 4th: confusion, 5th: slither, 6th: never mind, 7th: warp mind, 8th: uncontrollable dance, 9th: unfathomable song

Bloodline Spells

initial: tentacular limbs, advanced: aberrant whispers, greater: unusual anatomy

Blood Magic—Eerie Veil

An ominous pall spills from your mind. Either one target takes a –1 status penalty to Will saving throws for 1 round or you gain a +2 status bonus to Will saving throws for 1 round.

PFS StandardAngelic

Source Player Core 2 pg. 150
One of your forebears hailed from a celestial realm, or your ancestors' devotion led to their lineage being blessed.

Tradition

divine

Bloodline Skills

Diplomacy, Religion

Sorcerous Gifts

cantrip: light, 1st: heal, 2nd: spiritual armament, 3rd: holy light, 4th: divine wrath, 5th: divine immolation, 6th: blessed boundary, 7th: divine decree, 8th: moment of renewal, 9th: foresight

Bloodline Spells

initial: angelic halo, advanced: angelic wings, greater: celestial brand

Blood Magic—Divine Aura

You project a warming aura that protects you or one target, granting a +1 status bonus to saving throws for 1 round.

PFS StandardDemonic

Source Player Core 2 pg. 150
Demons debase all they touch. One of your ancestors fell victim to their corruption, and you're burdened by that sin.

Tradition

divine

Bloodline Skills

Intimidation, Religion

Sorcerous Gifts

cantrip: caustic blast, 1st: fear, 2nd: enlarge, 3rd: slow, 4th: divine wrath, 5th: blister, 6th: disintegrate, 7th: divine decree, 8th: canticle of everlasting grief, 9th: implosion

Bloodline Spells

initial: glutton's jaws, advanced: swamp of sloth, greater: chthonian wrath

Blood Magic—Corruption of Sin

You mentally broadcast brief glimpses into the darkest desires of the mind. Either a target takes a –1 status penalty to AC for 1 round, or you gain a +2 status bonus to Intimidation checks for 1 round.

PFS StandardDiabolic

Source Player Core 2 pg. 150
Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.

Tradition

divine

Bloodline Skills

Deception, Religion

Sorcerous Gifts

cantrip: ignition, 1st: charm, 2nd: floating flame, 3rd: enthrall, 4th: suggestion, 5th: wave of despair, 6th: truesight, 7th: divine decree, 8th: divine inspiration, 9th: falling stars

Bloodline Spells

initial: diabolic edict, advanced: embrace the pit, greater: hellfire plume

Blood Magic—Tongue of Flame

Your tongue becomes laced with the fires of Hell, and you can either lash out at a foe with it or swallow it to make your lies more palatable. Either a target takes 1 fire damage per spell rank (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +2 status bonus to Deception checks for 1 round.

PFS StandardDraconic

Source Player Core 2 pg. 150
The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.

Tradition

variable (see Draconic Exemplars below)

Bloodline Skills

Intimidation and one other skill (see Draconic Exemplars below)

Sorcerous Gifts

cantrip: shield, 1st: fear, 2nd: see Draconic Exemplars below, 3rd: haste, 4th: fly, 5th: see Draconic Exemplars below, 6th: dragon form (dragon must match your draconic exemplar), 7th: mask of terror, 8th: see Draconic Exemplars below, 9th: overwhelming presence

Bloodline Spells

initial: flurry of claws, advanced: dragon breath, greater: dragon wings

Blood Magic—Scaly Hide

Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.


Draconic Exemplars

At 1st level, choose the tradition related to the dragon exemplar who influenced your bloodline. You can't change your dragon exemplar later. As noted, this affects both your bloodline's features and your sorcerous gift spells.
Draconic Exemplar Tradition Bloodline Skill Sorcerous Gifts
Arcane Arcane Arcana 2nd: blazing bolt; 5th: subconscious suggestion; 8th: quandary
Divine Divine Religion 2nd: augury; 5th: divine immolation; 8th: divine inspiration
Occult Occult Occultism 2nd: blood vendetta; 5th: slither; 8th: unrelenting observation
Primal Primal Nature 2nd: shatter; 5th: howling blizzard; 8th: earthquake

Specific Draconic Exemplars

If you want choose a specific type of dragon as your draconic exemplar instead of a category, you can work with your GM to replace the sorcerous gifts listed in Draconic Exemplars with appropriate-rank spells found in the various Dragon Spellcasters sidebars for that type of dragon found in Monster Core. The options presented below correlate with these sidebars.

PFS Note Sorcerers with the draconic bloodline may choose one of these draconic exemplars.

Draconic Exemplar Tradition Bloodline Skill Sorcerous Gifts
Adamantine Primal Nature 2nd: shatter; 5th: impaling spike; 8th: earthquake
Conspirator Occult Occultism 2nd: paranoia; 5th: synaptic pulse; 8th: unrelenting observation
Diabolic Divine Religion 2nd: blood vendetta; 5th: divine immolation; 8th: canticle of everlasting grief
Empyreal Divine Religion 2nd: share life; 5th: breath of life; 8th: divine inspiration
Fortune Arcane Arcana 2nd: invisibility; 5th: howling blizzard; 8th: uncontrollable dance
Horned Primal Nature 2nd: one with plants; 5th: toxic cloud; 8th: desiccate
Mirage Arcane Arcana 2nd: see the unseen; 5th: hallucination; 8th: disappearance
Omen Occult Occultism 2nd: status; 5th: wave of despair; 8th: quandary

Related Bloodlines

Source Mwangi Expanse pg. 76
Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.

PFS StandardElemental

Source Player Core 2 pg. 151
An elemental influence has imbued your blood with primal fury. You are granted different sorcerous gift spells and damage type from blood magic depending on which element affected your bloodline (see Elemental Influences below).

Tradition

primal

Bloodline Skills

Intimidation, Nature

Sorcerous Gifts

cantrip: see Elemental Influences below, 1st: see Elemental Influences below, 2nd: resist energy, 3rd: see Elemental Influences below, 4th: unfettered movement, 5th: elemental form (elemental influence only), 6th: see Elemental Influences below, 7th: energy aegis, 8th: earthquake, 9th: wrathful storm

Bloodline Spells

initial: elemental toss, advanced: elemental motion, greater: elemental blast

Blood Magic—Elemental Fury

Elemental energy wreathes your form and infuses your magic. Either you gain a +2 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell rank; this damage type is listed under your elemental influence. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.


Elemental Influences

At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, metal, water, or wood. You can't change this later. You are granted different spells at certain ranks according to this influence.
Elemental Type Sorcerous Gifts Blood Magic Damage
Air cantrip: gale blast; 1st: tailwind; 3rd: wall of wind; 6th: chain lightning slashing
Earth cantrip: scatter scree; 1st: pummeling rubble; 3rd: earthbind; 6th: petrify bludgeoning
Fire cantrip: ignition, 1st: breathe fire; 3rd: fireball; 6th: tree of seasons (all pods are summer) fire
Metal cantrip electric arc; 1st: thunderstrike; 3rd: lightning bolt; 6th: chain lightning piercing
Water cantrip: frostbite; 1st: hydraulic push; 3rd: aqueous orb; 6th: scintillating safeguard bludgeoning
Wood cantrip: tangle vine; 1st: cleanse cuisine; 3rd: wall of thorns; 6th: tangling creepers bludgeoning

PFS StandardFey

Source Player Core 2 pg. 151
Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family's bloodline.

Tradition

primal

Bloodline Skills

Deception, Nature

Sorcerous Gifts

cantrip: figment, 1st: charm, 2nd: laughing fit, 3rd: enthrall, 4th: suggestion, 5th: hallucination, 6th: mislead, 7th: visions of danger, 8th: uncontrollable dance, 9th: metamorphosis

Bloodline Spells

initial: faerie dust, advanced: fey disappearance, greater: fey glamour

Blood Magic—Cloak of Ribbons

Colorful fey ribbons dance around you. Either you gain a +2 status bonus to Performance checks for 1 round, or you can become concealed for 1 round. Such obvious concealment can't be used to Hide.

PFS StandardGenie

Legacy Content

Source Advanced Player's Guide pg. 138 2.0
Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.

Spell List

arcane

Bloodline Skills

Arcana, Deception

Granted Spells

cantrip: detect magic, 1st: illusory disguise, 2nd: variable, 3rd: enthrall, 4th: creation, 5th: variable, 6th: true seeing, 7th: energy aegis, 8th: variable, 9th: resplendent mansion

Bloodline Spells

initial: genie's veil, advanced: heart's desire, greater: wish-twisted form

Blood Magic

Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a –1 status penalty to Perception for 1 round.


Genie Type

At 1st level, choose the type of genie that influenced your bloodline: janni, djinni, efreeti, marid, or shaitan. You can't change your genie type later. This determines what granted spells you receive at 2nd, 5th, and 8th level.

PFS StandardHag

Source Player Core 2 pg. 152
A hag cursed your family long ago, or you are a descendant of a hag or changeling, and their magic infests your blood and soul.

Tradition

occult

Bloodline Skills

Deception, Occultism

Sorcerous Gifts

cantrip: daze, 1st: illusory disguise, 2nd: stupefy, 3rd: blindness, 4th: outcast's curse, 5th: mariner's curse, 6th: cursed metamorphosis, 7th: warp mind, 8th: quandary, 9th: phantasmagoria

Bloodline Spells

initial: jealous hex, advanced: horrific visage, greater: you're mine

Blood Magic—Retributive Spite

Malice and acrimony take physical form around you. You deal 4 mental damage per spell rank (basic Will save) to the first creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you consume that spite to gain temporary Hit Points at the beginning of your next turn equal to the spell's rank. These temporary Hit Points last until the beginning of your following turn.

PFS LimitedHarrow

Legacy Content

Source Stolen Fate Player's Guide pg. 15
You have a deep connection to the harrow, perhaps passed on through generations or unlocked after you had a harrow reading performed for you. This connection gives you an uncanny influence over your own fate.

Spell List

occult

Bloodline Skills

Occultism, Performance

Granted Spells

cantrip: detect magic, 1st: ill omen, 2nd: augury, 3rd: wanderer's guide, 4th: suggestion, 5th: shadow siphon, 6th: true seeing, 7th: retrocognition, 8th: unrelenting observation, 9th: weird

Bloodline Spells

initial: unraveling blast, advanced: invoke the harrow, greater: rewrite possibility

Blood Magic

You become enveloped in possibility, represented as multiple versions of yourself from your possible futures overlaid on each other. You gain concealment for 1 round, but can't use the concealment to Hide.

PFS StandardImperial

Source Player Core 2 pg. 152
One of your ancestors was a mortal who mastered magic.

Tradition

arcane

Bloodline Skills

Arcana, Society

Sorcerous Gifts

cantrip: detect magic, 1st: force barrage, 2nd: dispel magic, 3rd: haste, 4th: translocate, 5th: scouting eye, 6th: disintegrate, 7th: retrocognition, 8th: quandary, 9th: implosion

Bloodline Spells

initial: ancestral memories, advanced: extend blood magic, greater: arcane countermeasure

Blood Magic—Imperious Defense

Raw magic emanates from every cell in your body, protecting you. Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws.

PFS StandardNymph

Legacy Content

Source Advanced Player's Guide pg. 138 2.0
One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.

Spell List

primal

Bloodline Skills

Diplomacy, Nature

Bloodline Spells

initial: nymph's token, advanced: blinding beauty, greater: establish ward

Blood Magic

Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.

PFS LimitedPhoenix

Legacy Content

Uncommon 
Source Pathfinder #168: King of the Mountain pg. 74
You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual.

Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.

Spell List

primal

Bloodline Skills

Diplomacy, Nature

Granted Spells

cantrip: detect magic, 1st: burning hands, 2nd: see invisibility, 3rd: fireball, 4th: remove curse, 5th: breath of life, 6th: disintegrate, 7th: contingency, 8th: moment of renewal, 9th: meteor swarm

Bloodline Spells

initial: rejuvenating flames, advanced: shroud of flame, greater: cleansing flames

Blood Magic

The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).

PFS StandardPsychopomp

Legacy Content

Source Advanced Player's Guide pg. 138 2.0
For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.

Spell List

divine

Bloodline Skills

Intimidation, Religion

Granted Spells

cantrip: disrupt undead, 1st: heal, 2nd: calm emotions, 3rd: searing light, 4th: dimensional anchor, 5th: death ward, 6th: spirit blast, 7th: finger of death, 8th: spirit song, 9th: massacre

Bloodline Spells

initial: sepulchral mask, advanced: spirit veil, greater: shepherd of souls

Blood Magic

The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.

PFS StandardShadow

Legacy Content

Source Advanced Player's Guide pg. 138 2.0
Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.

Spell List

occult

Bloodline Skills

Occultism, Stealth

Bloodline Spells

initial: dim the light, advanced: steal shadow, greater: consuming darkness

Blood Magic

Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a –1 status penalty to Perception for 1 round.

PFS StandardUndead

Source Player Core 2 pg. 152
The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire.

Tradition

divine

Bloodline Skills

Intimidation, Religion

Bloodline Spells

initial: undeath's blessing, advanced: drain life, greater: grasping grave

Blood Magic—Stolen Life

You can channel the necromantic energy in your blood. Either you gain temporary Hit Points equal to the spell's rank that last until the start of your next turn, or a target takes 1 void damage per spell rank (if the spell already deals initial void damage, combine this with the spell's initial damage before determining weaknesses and resistances).

PFS StandardWyrmblessed

Legacy Content

Source The Mwangi Expanse pg. 75 2.0
You lay claim to the might of dragons, but your powers are sacred instead of arcane—born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.

Spell List

divine

Bloodline Skills

Intimidation, Religion

Bloodline Spells

initial: dragon claws, advanced: dragon breath, greater: dragon wings

Blood Magic

Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a –1 status penalty to Will saves for 1 round.


Dragon Type

At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold). The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold). The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative). The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire). For the dragon breath focus spell, the area is a 60-foot line for a brine dragon; a 30-foot cone for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a 10-foot burst within 30 feet for a sea, sky, or underworld dragon.

Related Bloodline

Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.