There is a Legacy version
here.
Druidic Orders
Source Player Core pg. 125 2.0
Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.
Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your fUpon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.
Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. The full rules for focus spells appear here.
Order Skill You become trained in the listed skill. If you're already trained in that skill, you become trained in a different skill of your choice.
Druid Feat You gain this 1st-level druid feat as a bonus feat.
Order Spell You automatically gain the listed order spell at 1st level.
Anathema Add this anathema to those for all druids.
AnimalSource Player Core pg. 125 2.0You have a strong connection to beasts, always feeling like you understood them (and they you) better than your own people. You stand for the animals of nature, a powerful animal companion at your side.
Order Skill AthleticsDruid Feat Animal CompanionOrder Spell Heal AnimalAnathema Commit wanton cruelty to animals or kill animals unnecessarily. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food).
Legacy Content
Source Secrets of Magic pg. 198 1.1You feel a kinship with flames and can use them for succor and destruction. You're trained in
Acrobatics. You also gain the
Fire Lung druid feat. You gain the
wildfire order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire).
Source Player Core pg. 125 2.0You revere the bounty of nature, acting as both a gardener and warden for the wilderness. With your leshy familiar at your side, you help areas regrow after disasters or negligent expansion and turn flora against those who would abuse them.
Order Skill DiplomacyDruid Feat Leshy FamiliarOrder Spell CornucopiaAnathema Commit wanton cruelty to plants or fungi or kill them unnecessarily. (This doesn’t prevent you from defending yourself or harvesting them for survival.)
Legacy Content
Source Secrets of Magic pg. 198 1.1You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked. You're trained in
Crafting. You also gain the
Steadying Stone druid feat. You gain the
crushing ground order spell. Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining).
Source Player Core pg. 125 2.0Whether you were born under a tempest or survived a bolt of lightning from a clear blue sky, you now carry the fury of the storm in your heart, channeling thunder to terrifying destructive effect and riding the winds through the air.
Order Skill AcrobaticsDruid Feat Storm BornOrder Spell Tempest SurgeAnathema Pollute the air, allow those who cause major air pollution or climate shifts to go unpunished. (This doesn’t force you to take action against merely potential environmental harm or to sacrifice yourself against an obviously superior foe.)
Source Player Core pg. 126 2.0The uncontrollable call of the natural world courses through your body. You might have been raised by a wild animal, or you might have come to reject the artifices of cities after growing up in one. Now, primal magic grants you the ability to wear the form of an untamed creature.
Order Skill IntimidationDruid Feat Untamed FormOrder Spell Untamed ShiftAnathema Become fully domesticated by the temptations of civilization. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)
Legacy Content
Source Secrets of Magic pg. 198 1.1Water is the source of life, and you've learned to shape how it flows. You're trained in
Medicine. You also gain the
Shore Step druid feat. You gain the
rising surf order spell. Polluting water or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or to sacrifice yourself against an obviously superior foe).