All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardSarglagon (Drowning Devil)

Sarglagons dwell in Hell's myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies—the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway's memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards.

Recall Knowledge - Fiend (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

SarglagonCreature 8

Legacy Content

LE Large Amphibious Devil Fiend 
Source Bestiary 2 pg. 72 2.0
Perception +18; greater darkvision, see invisibility
Languages Celestial, Infernal; telepathy 100 feet
Skills Arcana +14, Athletics +18, Deception +15, Diplomacy +15, Intimidation +17, Stealth +15
Str +6, Dex +3, Con +4, Int +2, Wis +4, Cha +3
AC 27; Fort +18, Ref +13, Will +16; +1 status to all saves vs. magic
HP 120; Immunities fire; Resistances physical 5 (except silver), poison 10; Weaknesses good 5
Heavy Aura (aura, divine, incapacitation, transmutation) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes. Success The creature is unaffected. Failure The creature is encumbered while it remains in the area. If the creature is already encumbered, it is immobilized while it remains within the aura. Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura.Stygian Guardian [reaction] Trigger A creature or object within the sarglagon's reach is targeted by an attack; Effect The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.
Speed 25 feet, fly 25 feet, swim 30 feet
Melee [one-action] fangs +20 [+15/+10] (evil, magical), Damage 2d12+9 piercing plus 1d6 evilMelee [one-action] tentacle arm +20 [+16/+12] (agile, evil, magical), Damage 2d8+9 bludgeoning plus 1d6 evil and sarglagon venomDivine Innate Spells DC 23, attack +18; 5th control water, dimension door; 4th dimension door (at will), freedom of movement, hydraulic torrent; Constant (2nd) see invisibility
Rituals DC 23; 1st infernal pact
Drown [two-actions] (conjuration, divine, incapacitation) The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.
Critical Success The target is unaffected.
Success The target coughs up water and is sickened 1.
Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.
Critical Failure The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.
Sarglagon Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round)

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Lemure0
Levaloch (Warmonger Devil)7
Munagola (Executioner Devil)11
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Zebub (Accuser Devil)3

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of HellĘĽs uppermost layer, while Dispater rules HellĘĽs largest city. Mammon guards HellĘĽs treasuries, and Belial designs new weapons for HellĘĽs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads HellĘĽs armies. Baalzebul is a brooding archdevil who has fallen from AsmodeusĘĽs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon HellĘĽs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsĘĽ constant hunt for souls as a short-sighted waste of potential, and demonsĘĽ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Advice and Rules Hellfire

Stinking, sulfurous hellfire is infused with evil. Hellfire always deals a combination of fire damage and evil damage, though the specific ratio depends on the hellfire's origin. Certain types of hellfire can impose other effects on creatures as well, such as sapping their strength or memories.

Sidebar - Locations Hellmouths

While travel to and from Hell is possible with plane shift, another way to reach and traverse the infernal realms is via hellmouths, strange living portals connecting different layers or even different planes. A hellmouth takes the form of a grimacing face, distended maw, or other distressingly organic aperture, and no two share the same appearance. Most are carefully guarded, but some new or well-hidden hellmouths have yet to be discovered.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.

Sidebar - Additional Lore Queens of the Night

The four queens of the night wield great power in the Pit. Ardad Lili is a plotter and manipulator with ambitions of ruling the heavens, while Doloras revels in suffering. Most distant is Mahathallah, watching over fate and death. Mightiest among them is Eiseth, who is assembling an army in Dis in the hopes of claiming the iron throne of Malebolge.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.